VisualDebugging
vtk-examples/Cxx/Demos/VisualDebugging
Question
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Code¶
VisualDebugging.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTestFilter.h>
class CustomStyle : public vtkInteractorStyleTrackballCamera
{
public:
static CustomStyle* New();
vtkTypeMacro(CustomStyle, vtkInteractorStyleTrackballCamera);
CustomStyle()
{
this->Actor = vtkSmartPointer<vtkActor>::New();
this->Mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->Filter = vtkSmartPointer<vtkTestFilter>::New();
}
void CallbackFunction(vtkObject* caller, long unsigned int eventId,
void* callData)
{
std::cout << "CustomStyle::CallbackFunction called." << std::endl;
vtkPolyData* intermediate = this->Filter->GetIntermediateOutput();
intermediate->Modified();
this->Mapper->SetInput(intermediate);
this->Renderer->ResetCamera();
this->Renderer->Render();
this->Interactor->GetRenderWindow()->Render();
}
void OnKeyPress()
{
// Get the keypress
std::string key = this->Interactor->GetKeySym();
if (key == "s") // 'S'tart
{
this->Renderer->AddActor(this->Actor);
this->Filter->AddObserver(this->Filter->RefreshEvent, this,
&CustomStyle::CallbackFunction);
this->Filter->Update();
this->Actor->SetMapper(this->Mapper);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnKeyPress();
}
vtkRenderer* Renderer;
vtkSmartPointer<vtkActor> Actor;
vtkSmartPointer<vtkPolyDataMapper> Mapper;
vtkSmartPointer<vtkTestFilter> Filter;
};
vtkStandardNewMacro(CustomStyle);
int main(int argc, char* argv[])
{
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->SetBackground(1, 1, 1); // White
vtkSmartPointer<CustomStyle> style = vtkSmartPointer<CustomStyle>::New();
style->Renderer = renderer;
renderWindowInteractor->SetInteractorStyle(style);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
vtkTestFilter.cxx
#include <vtkTestFilter.h>
#include <vtkAppendPolyData.h>
#include <vtkCommand.h>
#include <vtkDataObject.h>
#include <vtkInformation.h>
#include <vtkInformationVector.h>
#include <vtkObjectFactory.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkStreamingDemandDrivenPipeline.h>
vtkStandardNewMacro(vtkTestFilter);
vtkTestFilter::vtkTestFilter()
{
this->SetNumberOfInputPorts(0);
this->Output = vtkSmartPointer<vtkPolyData>::New();
this->RefreshEvent = vtkCommand::UserEvent + 1;
}
int vtkTestFilter::RequestData(vtkInformation* vtkNotUsed(request),
vtkInformationVector** inputVector,
vtkInformationVector* outputVector)
{
// Get the info object
vtkInformation* outInfo = outputVector->GetInformationObject(0);
vtkPolyData* output =
dynamic_cast<vtkPolyData*>(outInfo->Get(vtkDataObject::DATA_OBJECT()));
this->Output->DeepCopy(output);
for (unsigned int i = 0; i < 10; i++)
{
Iterate(i);
this->InvokeEvent(this->RefreshEvent, NULL);
}
output->ShallowCopy(this->Output);
return 1;
}
void vtkTestFilter::Iterate(unsigned int iteration)
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(iteration, 0, 0);
sphereSource->SetRadius(0.2);
sphereSource->Update();
vtkSmartPointer<vtkAppendPolyData> appendFilter =
vtkSmartPointer<vtkAppendPolyData>::New();
appendFilter->AddInputConnection(this->Output->GetProducerPort());
appendFilter->AddInputConnection(sphereSource->GetOutputPort());
appendFilter->Update();
this->Output->DeepCopy(appendFilter->GetOutput());
}
vtkTestFilter.h
#ifndef __vtkTestFilter_h
#define __vtkTestFilter_h
#include <vtkPolyDataAlgorithm.h>
#include <vtkSmartPointer.h>
class vtkTestFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkTestFilter, vtkPolyDataAlgorithm);
static vtkTestFilter* New();
vtkPolyData* GetIntermediateOutput()
{
return this->Output;
}
int RefreshEvent;
protected:
vtkTestFilter();
int RequestData(vtkInformation*, vtkInformationVector**,
vtkInformationVector*);
void Iterate(unsigned int iteration);
vtkSmartPointer<vtkPolyData> Output;
private:
vtkTestFilter(const vtkTestFilter&); // Not implemented.
void operator=(const vtkTestFilter&); // Not implemented.
};
#endif
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VisualDebugging)
find_package(VTK COMPONENTS
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VisualDebugging: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VisualDebugging MACOSX_BUNDLE VisualDebugging.cxx )
target_link_libraries(VisualDebugging PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VisualDebugging
MODULES ${VTK_LIBRARIES}
)
Download and Build VisualDebugging¶
Click here to download VisualDebugging and its CMakeLists.txt file. Once the tarball VisualDebugging.tar has been downloaded and extracted,
cd VisualDebugging/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VisualDebugging
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.