ExtractVisibleCells
Repository source: ExtractVisibleCells
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Question
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Code¶
ExtractVisibleCells.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkHardwareSelector.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSelection.h>
#include <vtkSphereSource.h>
// Define interaction style
class KeyPressInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
vtkNew<vtkNamedColors> colors;
static KeyPressInteractorStyle* New();
vtkTypeMacro(KeyPressInteractorStyle, vtkInteractorStyleTrackballCamera);
virtual void OnKeyPress() override
{
// Get the keypress
std::string key = this->Interactor->GetKeySym();
// "s" for "s"elect
if (key.compare("s") == 0)
{
vtkNew<vtkHardwareSelector> selector;
selector->SetRenderer(this->Interactor->GetRenderWindow()
->GetRenderers()
->GetFirstRenderer());
const int* temp = this->Interactor->GetRenderWindow()->GetSize();
unsigned int windowSize[4];
windowSize[0] = temp[2];
windowSize[1] = temp[3];
windowSize[2] = temp[0];
windowSize[3] = temp[1];
/*
for(unsigned int i = 0; i < 4; i++)
{
windowSize[i] = temp[i];
}
*/
selector->SetArea(windowSize);
selector->SetFieldAssociation(vtkDataObject::FIELD_ASSOCIATION_CELLS);
vtkSelection* selection = selector->Select();
std::cout << "Selection has " << selection->GetNumberOfNodes()
<< " nodes." << std::endl;
vtkNew<vtkExtractSelection> extractSelection;
extractSelection->SetInputData(0, this->Data);
extractSelection->SetInputData(1, selection);
extractSelection->Update();
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(extractSelection->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
this->Renderer->AddActor(actor);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnKeyPress();
}
vtkPolyData* Data;
vtkRenderer* Renderer;
};
vtkStandardNewMacro(KeyPressInteractorStyle);
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetMultiSamples(0); // Turn off anti-aliasing
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<KeyPressInteractorStyle> style;
style->Renderer = renderer;
renderWindowInteractor->SetInteractorStyle(style);
style->SetCurrentRenderer(renderer);
style->Data = sphereSource->GetOutput();
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Mint").GetData());
// Render and interact
renderWindow->SetWindowName("ExtractVisibleCells");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ExtractVisibleCells)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersExtraction
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ExtractVisibleCells: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtractVisibleCells MACOSX_BUNDLE ExtractVisibleCells.cxx )
target_link_libraries(ExtractVisibleCells PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtractVisibleCells
MODULES ${VTK_LIBRARIES}
)
Download and Build ExtractVisibleCells¶
Click here to download ExtractVisibleCells and its CMakeLists.txt file. Once the tarball ExtractVisibleCells.tar has been downloaded and extracted,
cd ExtractVisibleCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractVisibleCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.