GoldenBallSource
Repository source: GoldenBallSource
Description¶
A vtkGoldenBallSource algorithm has been added to provide a method to construct a solid, tetrahedralized ball. It uses a Fibonacci spiral (generated using the “Golden Angle” of 180(√5 - 3)°) which is then projected out of the plane onto a sphere and Delaunay-tetrahedralized into a ball. It includes a “normal” vector field by default which is zero-length at the center of the ball.
Besides the spiral construction this algorithm is also distinct from the existing sphere source because it produces a solid rather than a bounding surface.
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
GoldenBallSource.cxx
#include <vtkActor.h>
#include <vtkCameraOrientationWidget.h>
#include <vtkDataSetMapper.h>
#include <vtkGoldenBallSource.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
colors->SetColor("ParaViewBkg",
std::array<unsigned char, 4>{82, 87, 110, 255}.data());
// Create a golden ball source.
vtkNew<vtkGoldenBallSource> goldenBallSource;
goldenBallSource->SetCenter(0.0, 0.0, 0.0);
goldenBallSource->SetRadius(5.0);
goldenBallSource->SetResolution(200);
goldenBallSource->GenerateNormalsOn();
goldenBallSource->IncludeCenterPointOn();
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(goldenBallSource->GetOutputPort());
vtkNew<vtkProperty> actorProp;
actorProp->SetColor(colors->GetColor3d("Gold").GetData());
actorProp->SetEdgeColor(colors->GetColor3d("DarkSlateBlue").GetData());
actorProp->EdgeVisibilityOn();
vtkNew<vtkActor> actor;
actor->SetProperty(actorProp);
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("ParaViewBkg").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 600);
renderWindow->SetWindowName("GoldenBallSource");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
auto is = vtkInteractorStyleSwitch::SafeDownCast(
renderWindowInteractor->GetInteractorStyle());
if (is)
{
is->SetCurrentStyleToTrackballCamera();
}
renderer->AddActor(actor);
vtkNew<vtkCameraOrientationWidget> cow;
cow->SetParentRenderer(renderer);
// Enable the widget.
cow->On();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(GoldenBallSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "GoldenBallSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(GoldenBallSource MACOSX_BUNDLE GoldenBallSource.cxx )
target_link_libraries(GoldenBallSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GoldenBallSource
MODULES ${VTK_LIBRARIES}
)
Download and Build GoldenBallSource¶
Click here to download GoldenBallSource and its CMakeLists.txt file. Once the tarball GoldenBallSource.tar has been downloaded and extracted,
cd GoldenBallSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GoldenBallSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.