SphereSource
Repository source: SphereSource
Description¶
vtkSphereSource object creates a sphere (represented by polygons) of specified radius centered at the origin.
The resolution (polygonal discretization) in both the latitude (phi) and longitude (theta) directions can be specified.
It also is possible to create partial spheres by specifying maximum phi and theta angles. By default, the surface tessellation of the sphere uses triangles; however you can set LatLongTessellation to produce a tessellation using quadrilaterals.
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
SphereSource.cxx
#include <vtkActor.h>
#include <vtkCameraOrientationWidget.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
colors->SetColor("ParaViewBkg",
std::array<unsigned char, 4>{82, 87, 110, 255}.data());
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
// Make the surface smooth.
sphereSource->SetPhiResolution(50);
sphereSource->SetThetaResolution(50);
sphereSource->LatLongTessellationOff();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkProperty> actorProp;
actorProp->SetColor(colors->GetColor3d("Peru").GetData());
actorProp->SetEdgeColor(colors->GetColor3d("DarkSlateBlue").GetData());
actorProp->EdgeVisibilityOn();
vtkNew<vtkActor> actor;
actor->SetProperty(actorProp);
actor->SetMapper(mapper);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 600);
renderWindow->SetWindowName("SphereSource");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
auto is = vtkInteractorStyleSwitch::SafeDownCast(
renderWindowInteractor->GetInteractorStyle());
if (is)
{
is->SetCurrentStyleToTrackballCamera();
}
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("ParaViewBkg").GetData());
vtkNew<vtkCameraOrientationWidget> cow;
cow->SetParentRenderer(renderer);
// Enable the widget.
cow->On();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SphereSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SphereSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SphereSource MACOSX_BUNDLE SphereSource.cxx )
target_link_libraries(SphereSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SphereSource
MODULES ${VTK_LIBRARIES}
)
Download and Build SphereSource¶
Click here to download SphereSource and its CMakeLists.txt file. Once the tarball SphereSource.tar has been downloaded and extracted,
cd SphereSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SphereSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.