Skip to content

ImageTranslateExtent

Repository source: ImageTranslateExtent


Description

If you are looking to change the extent to change the "origin" of the image from the corner to the center, see vtkImageChangeInformation in CenterAnImage.

Currently, this method changes the extent (shown by the terminal output in the example), but does not change where the corner of the image is displayed relative to the sphere at (0,0,0).

Other languages

See (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ImageTranslateExtent.cxx

#include <vtkActor.h>
#include <vtkImageData.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkImageTranslateExtent.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

namespace {
void CreateColorImage(vtkImageData* const);
}

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkImageData> colorImage;
  CreateColorImage(
      colorImage); // This image has (0,0) in the bottom left corner.

  int extent[6];
  colorImage->GetExtent(extent);
  std::cout << "Old extent: " << extent[0] << " " << extent[1] << " "
            << extent[2] << " " << extent[3] << " " << extent[4] << " "
            << extent[5] << std::endl;

  // This moves the (0,0) position in the image to the center of the image.
  // int newExtent[6];
  // for (auto i = 0; i < 6; i+=2)
  // {
  //   newExtent[i] = extent[i] - (extent[i + 1] - extent[i]) / 2;
  //   newExtent[i+1] = extent[i] + (extent[i+1] - extent[i]) / 2;
  // }
  // colorImage->SetExtent(newExtent);

  int dimensions[3];
  colorImage->GetDimensions(dimensions);

  vtkNew<vtkImageTranslateExtent> translateExtent;
  translateExtent->SetTranslation(-dimensions[0] / 2, -dimensions[1] / 2, 0);
  translateExtent->SetInputData(colorImage);
  translateExtent->Update();
  colorImage->DeepCopy(translateExtent->GetOutput());

  colorImage->GetExtent(extent);
  std::cout << "New extent: " << extent[0] << " " << extent[1] << " "
            << extent[2] << " " << extent[3] << " " << extent[4] << " "
            << extent[5] << std::endl;

  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(1.0);
  sphereSource->Update();

  vtkNew<vtkPolyDataMapper> sphereMapper;
  sphereMapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> sphereActor;
  sphereActor->SetMapper(sphereMapper);
  sphereActor->GetProperty()->SetColor(
      colors->GetColor3d("PeachPuff").GetData());

  vtkNew<vtkImageSliceMapper> imageSliceMapper;
  imageSliceMapper->SetInputData(colorImage);

  vtkNew<vtkImageSlice> imageSlice;
  imageSlice->SetMapper(imageSliceMapper);
  imageSlice->SetPosition(0, 0, 0);

  // Set up the renderers.
  vtkNew<vtkRenderer> renderer;
  renderer->AddViewProp(imageSlice);
  renderer->AddViewProp(sphereActor);
  renderer->ResetCamera();
  renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());

  // Set up the render window.
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(300, 300);
  renderWindow->AddRenderer(renderer);

  // Set up the render window interactor.
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  vtkNew<vtkInteractorStyleImage> style;
  renderWindowInteractor->SetInteractorStyle(style);

  // Render and start the interaction.
  renderWindow->SetWindowName("ImageTranslateExtent");

  renderWindow->Render();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->Initialize();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {

void CreateColorImage(vtkImageData* const image)
{
  image->SetDimensions(10, 10, 1);
  image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);

  vtkNew<vtkNamedColors> colors;
  unsigned char r, g, b, a;
  colors->GetColor("Thistle", r, g, b, a);

  for (unsigned int x = 0; x < 10; x++)
  {
    for (unsigned int y = 0; y < 10; y++)
    {
      unsigned char* pixel =
          static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
      pixel[0] = r;
      pixel[1] = g;
      pixel[2] = b;
    }
  }
}

} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ImageTranslateExtent)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersSources
  ImagingCore
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ImageTranslateExtent: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageTranslateExtent MACOSX_BUNDLE ImageTranslateExtent.cxx )
  target_link_libraries(ImageTranslateExtent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ImageTranslateExtent
  MODULES ${VTK_LIBRARIES}
)

Download and Build ImageTranslateExtent

Click here to download ImageTranslateExtent and its CMakeLists.txt file. Once the tarball ImageTranslateExtent.tar has been downloaded and extracted,

cd ImageTranslateExtent/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ImageTranslateExtent

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.