ImageTranslateExtent
Repository source: ImageTranslateExtent
Description¶
If you are looking to change the extent to change the "origin" of the image from the corner to the center, see vtkImageChangeInformation in CenterAnImage.
Currently, this method changes the extent (shown by the terminal output in the example), but does not change where the corner of the image is displayed relative to the sphere at (0,0,0).
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImageTranslateExtent.cxx
#include <vtkActor.h>
#include <vtkImageData.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkImageTranslateExtent.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
void CreateColorImage(vtkImageData* const);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkImageData> colorImage;
CreateColorImage(
colorImage); // This image has (0,0) in the bottom left corner.
int extent[6];
colorImage->GetExtent(extent);
std::cout << "Old extent: " << extent[0] << " " << extent[1] << " "
<< extent[2] << " " << extent[3] << " " << extent[4] << " "
<< extent[5] << std::endl;
// This moves the (0,0) position in the image to the center of the image.
// int newExtent[6];
// for (auto i = 0; i < 6; i+=2)
// {
// newExtent[i] = extent[i] - (extent[i + 1] - extent[i]) / 2;
// newExtent[i+1] = extent[i] + (extent[i+1] - extent[i]) / 2;
// }
// colorImage->SetExtent(newExtent);
int dimensions[3];
colorImage->GetDimensions(dimensions);
vtkNew<vtkImageTranslateExtent> translateExtent;
translateExtent->SetTranslation(-dimensions[0] / 2, -dimensions[1] / 2, 0);
translateExtent->SetInputData(colorImage);
translateExtent->Update();
colorImage->DeepCopy(translateExtent->GetOutput());
colorImage->GetExtent(extent);
std::cout << "New extent: " << extent[0] << " " << extent[1] << " "
<< extent[2] << " " << extent[3] << " " << extent[4] << " "
<< extent[5] << std::endl;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(1.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("PeachPuff").GetData());
vtkNew<vtkImageSliceMapper> imageSliceMapper;
imageSliceMapper->SetInputData(colorImage);
vtkNew<vtkImageSlice> imageSlice;
imageSlice->SetMapper(imageSliceMapper);
imageSlice->SetPosition(0, 0, 0);
// Set up the renderers.
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(imageSlice);
renderer->AddViewProp(sphereActor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// Set up the render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
// Set up the render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start the interaction.
renderWindow->SetWindowName("ImageTranslateExtent");
renderWindow->Render();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateColorImage(vtkImageData* const image)
{
image->SetDimensions(10, 10, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
vtkNew<vtkNamedColors> colors;
unsigned char r, g, b, a;
colors->GetColor("Thistle", r, g, b, a);
for (unsigned int x = 0; x < 10; x++)
{
for (unsigned int y = 0; y < 10; y++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
pixel[0] = r;
pixel[1] = g;
pixel[2] = b;
}
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageTranslateExtent)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageTranslateExtent: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageTranslateExtent MACOSX_BUNDLE ImageTranslateExtent.cxx )
target_link_libraries(ImageTranslateExtent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageTranslateExtent
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageTranslateExtent¶
Click here to download ImageTranslateExtent and its CMakeLists.txt file. Once the tarball ImageTranslateExtent.tar has been downloaded and extracted,
cd ImageTranslateExtent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageTranslateExtent
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.