ImageSobel2D
Repository source: ImageSobel2D
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See (PythonicAPI)
Question
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Code¶
ImageSobel2D.cxx
#include <vtkArrowSource.h>
#include <vtkGlyph3DMapper.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageData.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMathematics.h>
#include <vtkImageShiftScale.h>
#include <vtkImageSobel2D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::array<double, 3> drawColor1{0, 0, 0};
std::array<double, 3> drawColor2{0, 0, 0};
auto color1 = colors->GetColor3ub("Black").GetData();
auto color2 = colors->GetColor3ub("Red").GetData();
for (auto i = 0; i < 3; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Create an image of a rectangle
vtkNew<vtkImageCanvasSource2D> source;
source->SetScalarTypeToUnsignedChar();
source->SetExtent(0, 200, 0, 200, 0, 0);
source->SetDrawColor(drawColor1.data());
source->FillBox(0, 200, 0, 200);
source->SetDrawColor(drawColor2.data());
source->FillBox(100, 120, 100, 120);
source->Update();
// Find the x and y gradients using a sobel filter
vtkNew<vtkImageSobel2D> sobelFilter;
sobelFilter->SetInputConnection(source->GetOutputPort());
sobelFilter->Update();
// Extract the x component of the gradient
vtkNew<vtkImageExtractComponents> extractXFilter;
extractXFilter->SetComponents(0);
extractXFilter->SetInputConnection(sobelFilter->GetOutputPort());
extractXFilter->Update();
double xRange[2];
extractXFilter->GetOutput()->GetPointData()->GetScalars()->GetRange(xRange);
vtkNew<vtkImageMathematics> xImageAbs;
xImageAbs->SetOperationToAbsoluteValue();
xImageAbs->SetInputConnection(extractXFilter->GetOutputPort());
xImageAbs->Update();
vtkNew<vtkImageShiftScale> xShiftScale;
xShiftScale->SetOutputScalarTypeToUnsignedChar();
xShiftScale->SetScale(255 / xRange[1]);
xShiftScale->SetInputConnection(xImageAbs->GetOutputPort());
xShiftScale->Update();
// Extract the y component of the gradient
vtkNew<vtkImageExtractComponents> extractYFilter;
extractYFilter->SetComponents(1);
extractYFilter->SetInputConnection(sobelFilter->GetOutputPort());
extractYFilter->Update();
double yRange[2];
extractYFilter->GetOutput()->GetPointData()->GetScalars()->GetRange(yRange);
vtkNew<vtkImageMathematics> yImageAbs;
yImageAbs->SetOperationToAbsoluteValue();
yImageAbs->SetInputConnection(extractYFilter->GetOutputPort());
yImageAbs->Update();
vtkNew<vtkImageShiftScale> yShiftScale;
yShiftScale->SetOutputScalarTypeToUnsignedChar();
yShiftScale->SetScale(255 / yRange[1]);
yShiftScale->SetInputConnection(yImageAbs->GetOutputPort());
yShiftScale->Update();
// Create actors
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());
vtkNew<vtkImageActor> xActor;
xActor->GetMapper()->SetInputConnection(xShiftScale->GetOutputPort());
vtkNew<vtkImageActor> yActor;
yActor->GetMapper()->SetInputConnection(yShiftScale->GetOutputPort());
vtkNew<vtkArrowSource> arrowSource;
sobelFilter->GetOutput()->GetPointData()->SetActiveVectors(
"ImageScalarsGradient");
vtkNew<vtkGlyph3DMapper> sobelMapper;
sobelMapper->ScalingOn();
sobelMapper->SetScaleFactor(.05);
sobelMapper->SetSourceConnection(arrowSource->GetOutputPort());
sobelMapper->SetInputConnection(sobelFilter->GetOutputPort());
sobelMapper->Update();
vtkNew<vtkActor> sobelActor;
sobelActor->SetMapper(sobelMapper);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.25, 1.0};
double xViewport[4] = {0.25, 0.0, 0.5, 1.0};
double yViewport[4] = {0.5, 0.0, 0.75, 1.0};
double sobelViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("DodgerBlue").GetData());
vtkNew<vtkRenderer> xRenderer;
xRenderer->SetViewport(xViewport);
xRenderer->AddActor(xActor);
xRenderer->ResetCamera();
xRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> yRenderer;
yRenderer->SetViewport(yViewport);
yRenderer->AddActor(yActor);
yRenderer->ResetCamera();
yRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> sobelRenderer;
sobelRenderer->SetViewport(sobelViewport);
sobelRenderer->AddActor(sobelActor);
sobelRenderer->ResetCamera();
sobelRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(xRenderer);
renderWindow->AddRenderer(yRenderer);
renderWindow->AddRenderer(sobelRenderer);
renderWindow->SetWindowName("ImageSobel2D");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageSobel2D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
ImagingCore
ImagingGeneral
ImagingMath
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageSobel2D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageSobel2D MACOSX_BUNDLE ImageSobel2D.cxx )
target_link_libraries(ImageSobel2D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageSobel2D
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageSobel2D¶
Click here to download ImageSobel2D and its CMakeLists.txt file. Once the tarball ImageSobel2D.tar has been downloaded and extracted,
cd ImageSobel2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageSobel2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.