ImageVariance3D
Repository source: ImageVariance3D
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See (PythonicAPI)
Question
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Code¶
ImageVariance3D.cxx
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImageVariance3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageEllipsoidSource> source;
source->SetWholeExtent(0, 20, 0, 20, 0, 0);
source->SetCenter(10, 10, 0);
source->SetRadius(3, 4, 0);
source->Update();
vtkNew<vtkImageVariance3D> varianceFilter;
varianceFilter->SetInputConnection(source->GetOutputPort());
varianceFilter->SetKernelSize(5, 4, 3);
varianceFilter->Update();
vtkNew<vtkImageCast> varianceCastFilter;
varianceCastFilter->SetOutputScalarTypeToFloat();
varianceCastFilter->SetInputConnection(varianceFilter->GetOutputPort());
varianceCastFilter->Update();
// Create actors.
vtkNew<vtkImageActor> originalActor;
originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());
vtkNew<vtkImageActor> varianceActor;
varianceActor->GetMapper()->SetInputConnection(
varianceCastFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double varianceViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers.
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
originalRenderer->SetBackground(
colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> varianceRenderer;
varianceRenderer->SetViewport(varianceViewport);
varianceRenderer->AddActor(varianceActor);
varianceRenderer->ResetCamera();
varianceRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(varianceRenderer);
renderWindow->SetWindowName("ImageVariance3D");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageVariance3D)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingCore
ImagingGeneral
ImagingSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageVariance3D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageVariance3D MACOSX_BUNDLE ImageVariance3D.cxx )
target_link_libraries(ImageVariance3D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageVariance3D
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageVariance3D¶
Click here to download ImageVariance3D and its CMakeLists.txt file. Once the tarball ImageVariance3D.tar has been downloaded and extracted,
cd ImageVariance3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageVariance3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.