RGBToHSV
Repository source: RGBToHSV
Description¶
Convert RGB channels to HSV channels. See this article for a description of the RGB colormodel.
Other languages
See (PythonicAPI)
Question
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Code¶
RGBToHSV.cxx
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageMapper3D.h>
#include <vtkImageRGBToHSV.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Verify command line arguments.
if (argc != 2)
{
std::cerr << "Usage: " << argv[0] << "image e.g. Gourds2.jpg" << std::endl;
return EXIT_FAILURE;
}
// Read the image.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
vtkNew<vtkImageRGBToHSV> hsvFilter;
hsvFilter->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageExtractComponents> extractHueFilter;
extractHueFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractHueFilter->SetComponents(0);
vtkNew<vtkImageExtractComponents> extractSaturationFilter;
extractSaturationFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractSaturationFilter->SetComponents(1);
vtkNew<vtkImageExtractComponents> extractValueFilter;
extractValueFilter->SetInputConnection(hsvFilter->GetOutputPort());
extractValueFilter->SetComponents(2);
// Create actors.
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageActor> hActor;
hActor->GetMapper()->SetInputConnection(extractHueFilter->GetOutputPort());
vtkNew<vtkImageActor> sActor;
sActor->GetMapper()->SetInputConnection(
extractSaturationFilter->GetOutputPort());
vtkNew<vtkImageActor> vActor;
vActor->GetMapper()->SetInputConnection(extractValueFilter->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double hViewport[4] = {0.25, 0.0, 0.5, 1.0};
double sViewport[4] = {0.5, 0.0, 0.75, 1.0};
double vViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Shared camera.
vtkNew<vtkCamera> sharedCamera;
// Setup renderers.
vtkNew<vtkRenderer> inputRenderer;
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->SetActiveCamera(sharedCamera);
inputRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> hRenderer;
hRenderer->SetViewport(hViewport);
hRenderer->AddActor(hActor);
hRenderer->SetActiveCamera(sharedCamera);
hRenderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> sRenderer;
sRenderer->SetViewport(sViewport);
sRenderer->AddActor(sActor);
sRenderer->SetActiveCamera(sharedCamera);
sRenderer->SetBackground(colors->GetColor3d("LavenderBlush").GetData());
vtkNew<vtkRenderer> vRenderer;
vRenderer->SetViewport(vViewport);
vRenderer->AddActor(vActor);
vRenderer->SetActiveCamera(sharedCamera);
vRenderer->SetBackground(colors->GetColor3d("Lavender").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->SetWindowName("RGBToHSV");
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(hRenderer);
renderWindow->AddRenderer(sRenderer);
renderWindow->AddRenderer(vRenderer);
inputRenderer->ResetCamera();
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RGBToHSV)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingColor
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RGBToHSV: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RGBToHSV MACOSX_BUNDLE RGBToHSV.cxx )
target_link_libraries(RGBToHSV PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RGBToHSV
MODULES ${VTK_LIBRARIES}
)
Download and Build RGBToHSV¶
Click here to download RGBToHSV and its CMakeLists.txt file. Once the tarball RGBToHSV.tar has been downloaded and extracted,
cd RGBToHSV/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToHSV
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.