RGBToYIQ
Repository source: RGBToYIQ
Description¶
Convert RGB channels to YIQ channels. See this article for a description of the YIQ colormodel.
Other languages
See (PythonicAPI)
Question
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Code¶
RGBToYIQ.cxx
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageMapper3D.h>
#include <vtkImageRGBToYIQ.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// Verify command line arguments.
if (argc != 2)
{
std::cerr << "Usage: " << argv[0] << "image e.g. Gourds2.jpg" << std::endl;
return EXIT_FAILURE;
}
// Read the image.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
// Convert data to float for conversion (YIQ is signed).
vtkNew<vtkImageCast> cast;
cast->SetInputConnection(reader->GetOutputPort());
cast->SetOutputScalarTypeToFloat();
vtkNew<vtkImageRGBToYIQ> yiqFilter;
yiqFilter->SetInputConnection(cast->GetOutputPort());
vtkNew<vtkImageExtractComponents> extractYFilter;
extractYFilter->SetInputConnection(yiqFilter->GetOutputPort());
extractYFilter->SetComponents(0);
vtkNew<vtkImageExtractComponents> extractIFilter;
extractIFilter->SetInputConnection(yiqFilter->GetOutputPort());
extractIFilter->SetComponents(1);
vtkNew<vtkImageExtractComponents> extractQFilter;
extractQFilter->SetInputConnection(yiqFilter->GetOutputPort());
extractQFilter->SetComponents(2);
// Cast back to unsigned char.
vtkNew<vtkImageCast> yCast;
yCast->SetInputConnection(extractYFilter->GetOutputPort());
yCast->SetOutputScalarTypeToUnsignedChar();
vtkNew<vtkImageCast> iCast;
iCast->SetInputConnection(extractIFilter->GetOutputPort());
iCast->SetOutputScalarTypeToUnsignedChar();
vtkNew<vtkImageCast> qCast;
qCast->SetInputConnection(extractQFilter->GetOutputPort());
qCast->SetOutputScalarTypeToUnsignedChar();
// Create actors.
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageActor> yActor;
yActor->GetMapper()->SetInputConnection(yCast->GetOutputPort());
vtkNew<vtkImageActor> iActor;
iActor->GetMapper()->SetInputConnection(iCast->GetOutputPort());
vtkNew<vtkImageActor> qActor;
qActor->GetMapper()->SetInputConnection(qCast->GetOutputPort());
// Define viewport ranges.
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double yViewport[4] = {0.25, 0.0, 0.5, 1.0};
double iViewport[4] = {0.5, 0.0, 0.75, 1.0};
double qViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Shared camera.
vtkNew<vtkCamera> sharedCamera;
// Setup renderers.
vtkNew<vtkRenderer> inputRenderer;
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->SetActiveCamera(sharedCamera);
inputRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderer> yRenderer;
yRenderer->SetViewport(yViewport);
yRenderer->AddActor(yActor);
yRenderer->SetActiveCamera(sharedCamera);
yRenderer->SetBackground(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> iRenderer;
iRenderer->SetViewport(iViewport);
iRenderer->AddActor(iActor);
iRenderer->SetActiveCamera(sharedCamera);
iRenderer->SetBackground(colors->GetColor3d("LavenderBlush").GetData());
vtkNew<vtkRenderer> qRenderer;
qRenderer->SetViewport(qViewport);
qRenderer->AddActor(qActor);
qRenderer->SetActiveCamera(sharedCamera);
qRenderer->SetBackground(colors->GetColor3d("Lavender").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->SetWindowName("RGBToYIQ");
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(yRenderer);
renderWindow->AddRenderer(iRenderer);
renderWindow->AddRenderer(qRenderer);
inputRenderer->ResetCamera();
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RGBToYIQ)
find_package(VTK COMPONENTS
CommonColor
CommonCore
IOImage
ImagingColor
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RGBToYIQ: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RGBToYIQ MACOSX_BUNDLE RGBToYIQ.cxx )
target_link_libraries(RGBToYIQ PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RGBToYIQ
MODULES ${VTK_LIBRARIES}
)
Download and Build RGBToYIQ¶
Click here to download RGBToYIQ and its CMakeLists.txt file. Once the tarball RGBToYIQ.tar has been downloaded and extracted,
cd RGBToYIQ/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToYIQ
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.