ImplicitSphere
Repository source: ImplicitSphere
Description¶
This example creates an isosurface of sampled sphere.
Info
See Figure 6-23b in Chapter 6 the VTK Textbook.
Other languages
See (Python), (PythonicAPI), (Java), (CSharp)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImplicitSphere.cxx
#include <vtkActor.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
#include <algorithm>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{51, 77, 102, 255}};
colors->SetColor("BkgColor", bkg.data());
vtkNew<vtkSphere> sphere;
// Sample the function.
vtkNew<vtkSampleFunction> sample;
sample->SetSampleDimensions(50, 50, 50);
sample->SetImplicitFunction(sphere);
double value = 2.0;
double xmin = -value, xmax = value, ymin = -value, ymax = value,
zmin = -value, zmax = value;
sample->SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);
// Create the 0 isosurface.
vtkNew<vtkContourFilter> contours;
contours->SetInputConnection(sample->GetOutputPort());
contours->GenerateValues(1, 1, 1);
// Map the contours to graphical primitives.
vtkNew<vtkPolyDataMapper> contourMapper;
contourMapper->SetInputConnection(contours->GetOutputPort());
contourMapper->ScalarVisibilityOff();
// Create an actor for the contours.
vtkNew<vtkActor> contourActor;
contourActor->SetMapper(contourMapper);
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImplicitSphere");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(contourActor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitSphere)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitSphere: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitSphere MACOSX_BUNDLE ImplicitSphere.cxx )
target_link_libraries(ImplicitSphere PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitSphere
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitSphere¶
Click here to download ImplicitSphere and its CMakeLists.txt file. Once the tarball ImplicitSphere.tar has been downloaded and extracted,
cd ImplicitSphere/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitSphere
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.