SampleFunction
Repository source: SampleFunction
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Question
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Code¶
SampleFunction.cxx
#include <vtkActor.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSuperquadric.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  vtkNew<vtkSuperquadric> implicitFunction;
  implicitFunction->SetPhiRoundness(2.5);
  implicitFunction->SetThetaRoundness(0.5);
  // Sample the function.
  vtkNew<vtkSampleFunction> sample;
  sample->SetSampleDimensions(50, 50, 50);
  sample->SetImplicitFunction(implicitFunction);
  double value = 2.0;
  double xmin = -value, xmax = value, ymin = -value, ymax = value,
         zmin = -value, zmax = value;
  sample->SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);
  // Create the 0 isosurface.
  vtkNew<vtkContourFilter> contours;
  contours->SetInputConnection(sample->GetOutputPort());
  contours->GenerateValues(1, 2.0, 2.0);
  // Map the contours to graphical primitives.
  vtkNew<vtkPolyDataMapper> contourMapper;
  contourMapper->SetInputConnection(contours->GetOutputPort());
  contourMapper->SetScalarRange(0.0, 1.2);
  // Create an actor for the contours.
  vtkNew<vtkActor> contourActor;
  contourActor->SetMapper(contourMapper);
  // -- create a box around the function to indicate the sampling volume --
  // Create outline.
  vtkNew<vtkOutlineFilter> outline;
  outline->SetInputConnection(sample->GetOutputPort());
  // Map it to graphics primitives.
  vtkNew<vtkPolyDataMapper> outlineMapper;
  outlineMapper->SetInputConnection(outline->GetOutputPort());
  // Create an actor for it.
  vtkNew<vtkActor> outlineActor;
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
  // Visualize
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("Samplefunction");
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  renderer->AddActor(contourActor);
  renderer->AddActor(outlineActor);
  renderer->SetBackground(colors->GetColor3d("Tan").GetData());
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SampleFunction)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersModeling
  ImagingHybrid
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "SampleFunction: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SampleFunction MACOSX_BUNDLE SampleFunction.cxx )
  target_link_libraries(SampleFunction PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS SampleFunction
  MODULES ${VTK_LIBRARIES}
)
Download and Build SampleFunction¶
Click here to download SampleFunction and its CMakeLists.txt file. Once the tarball SampleFunction.tar has been downloaded and extracted,
cd SampleFunction/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SampleFunction
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
