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RubberBand2DObserver

Repository source: RubberBand2DObserver


Question

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Code

RubberBand2DObserver.cxx

#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkInteractorStyleRubberBand2D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

namespace {

void SelectionChangedCallbackFunction(vtkObject* caller,
                                      long unsigned int eventId,
                                      void* clientData, void* callData);

}

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource;

  // Create a mapper and actor.
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // A renderer and render window.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("RubberBand2DObserver");

  // An interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene.
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
  renderWindow->Render();

  vtkNew<vtkCallbackCommand> selectionChangedCallback;
  selectionChangedCallback->SetCallback(SelectionChangedCallbackFunction);

  vtkNew<vtkInteractorStyleRubberBand2D> style;
  style->AddObserver(vtkCommand::SelectionChangedEvent,
                     selectionChangedCallback);
  renderWindowInteractor->SetInteractorStyle(style);

  // Begin mouse interaction
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {

void SelectionChangedCallbackFunction(vtkObject* vtkNotUsed(caller),
                                      long unsigned int vtkNotUsed(eventId),
                                      void* vtkNotUsed(clientData),
                                      void* callData)
{
  std::cout << "SelectionChanged callback" << std::endl;

  const unsigned int* rect = reinterpret_cast<unsigned int*>(callData);
  unsigned int pos1X = rect[0];
  unsigned int pos1Y = rect[1];
  unsigned int pos2X = rect[2];
  unsigned int pos2Y = rect[3];

  std::cout << "Start x: " << pos1X << " Start y: " << pos1Y
            << " End x: " << pos2X << " End y: " << pos2Y << std::endl;
}

} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(RubberBand2DObserver)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "RubberBand2DObserver: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RubberBand2DObserver MACOSX_BUNDLE RubberBand2DObserver.cxx )
  target_link_libraries(RubberBand2DObserver PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS RubberBand2DObserver
  MODULES ${VTK_LIBRARIES}
)

Download and Build RubberBand2DObserver

Click here to download RubberBand2DObserver and its CMakeLists.txt file. Once the tarball RubberBand2DObserver.tar has been downloaded and extracted,

cd RubberBand2DObserver/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./RubberBand2DObserver

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.