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MedicalDemo4

Repository source: MedicalDemo4

Description

Volume rendering of the dataset.

Usage

MedicalDemo4 FullHead.mhd

Note

The original source code for this example is here.

Info

The example uses src/Testing/Data/FullHead.mhd which references src/Testing/Data/FullHead.raw.gz.

Other languages

See (Python), (PythonicAPI), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

MedicalDemo4.cxx

// Derived from VTK/Examples/Cxx/Medical4.cxx
// This example reads a volume dataset and displays it via volume rendering.
//

#include <vtkCamera.h>
#include <vtkCameraOrientationRepresentation.h>
#include <vtkCameraOrientationWidget.h>
#include <vtkColorTransferFunction.h>
#include <vtkFixedPointVolumeRayCastMapper.h>
#include <vtkImageChangeInformation.h>
#include <vtkImageData.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkMapper.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkPiecewiseFunction.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStringFormatter.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>

#include <vtk_cli11.h>
#include <vtk_fmt.h>
// clang-format off
#include VTK_FMT(fmt/format.h)
// clang-format on

#include <array>
#include <filesystem>

namespace fs = std::filesystem;

namespace {

class Permute
{
  // clang-format off
  /*
   *    These transformations permute image and other geometric data to maintain
   *      proper orientation regardless of the acquisition order. After applying
   *      these transforms with vtkTransformFilter, a view up of 0, -1, 0 will
   *      result in the body part facing the viewer.
   *
   * NOTE: Some transformations have a -1 scale factor for one of the components.
   *    To ensure proper polygon orientation and normal direction,
   *      you must apply the vtkPolyDataNormals filter.
   *
   *   Naming (the nomenclature is medical):
   *     si - superior to inferior (top to bottom)
   *     is - inferior to superior (bottom to top)
   *     ap - anterior to posterior (front to back)
   *     pa - posterior to anterior (back to front)
   *     lr - left to right
   *     rl - right to left
   *
   */
  // clang-format on

public:
  /**
   * Generate the transforms corresponding to the slice order.
   */
  Permute()
  {
    GenerateTransforms();
  }

  virtual ~Permute() = default;

public:
  /**
   * Returns the vtkTransform corresponding to the permutation.
   *
   * @param permutation: The permutation.
   * @return The vtkTransform corresponding to the permutation.
   */
  vtkSmartPointer<vtkTransform> GetTransform(std::string const& permutation);

  /**
   * Print the homogenous matrix corresponding to the permutation.
   *
   * @param order: The permutation.
   */
  void PrintTransform(std::string const& permutation);

  /**
   * Print all the homogenous matrices corresponding to the permutations.
   *
   */
  void PrintAlltransforms();

private:
  /**
   * @brief Generate the transforms and collect them into a map.
   *
   */
  void GenerateTransforms();

private:
  std::map<std::string, vtkSmartPointer<vtkTransform>> transform;

  // Used to generate the the homogenous matrices corresponding to the
  //  permutations.
  std::array<double, 16> si_arr{1, 0,  0, 0, 0, 0, 1, 0,
                                0, -1, 0, 0, 0, 0, 0, 1};
  std::array<double, 16> is_arr{1, 0,  0, 0, 0, 0, -1, 0,
                                0, -1, 0, 0, 0, 0, 0,  1};
  std::array<double, 16> lr_arr{0, 0, -1, 0, 0, -1, 0, 0,
                                1, 0, 0,  0, 0, 0,  0, 1};
  std::array<double, 16> rl_arr{0, 0, 1, 0, 0, -1, 0, 0,
                                1, 0, 0, 0, 0, 0,  0, 1};
  std::array<double, 16> hf_arr{-1, 0, 0,  0, 0, 1, 0, 0,
                                0,  0, -1, 0, 0, 0, 0, 1};
  // Used to print out the homogenous matrices in the order
  //  entered into the transform map.
  std::vector<std::string> sort_order{};
};

class COWPlacement
{

public:
  COWPlacement()
  {
    MakeLabelColor();
  }

  virtual ~COWPlacement() = default;

public:
  /**
   * @brief Make a camera orientation widget for a given renderer.
   *    * position has these values
   *   0: LowerLeft,
   *   1: UpperLeft,
   *   2: LowerRight,
   *   3: UpperRight - the default
   *
   * @param ren The renderer.
   * @param lcKey The key specifying the desired labels and colors for the axes.
   * @param position Where to position the camera orientation widget.
   * @return The camera orientation widget.
   */
  vtkNew<vtkCameraOrientationWidget>
  MakeCOW(vtkRenderer* ren, std::string lcKey = "XYZ", int const& position = 3);

private:
  typedef std::map<std::string, std::string> TAP;
  typedef std::map<std::string, TAP> TAPS;
  std::map<std::string, std::pair<TAP, TAP>> labelColor;

  /**
   * @brief Gather the defined axes labels and colors into a map.
   *    */
  void MakeLabelColor();
};

} // namespace

int main(int argc, char* argv[])
{
  CLI::App app{"Read a volume dataset and display it via volume rendering."};

  // Define options
  std::string fileName;
  app.add_option("fileName", fileName,
                 "The path to the data file e.g. FullHead.mhd.")
      ->required()
      ->check(CLI::ExistingFile);

  CLI11_PARSE(app, argc, argv);

  vtkNew<vtkNamedColors> colors;

  std::array<unsigned char, 4> bkg{{51, 77, 102, 255}};
  colors->SetColor("BkgColor", bkg.data());

  // Create the renderer, the render window, and the interactor. The renderer
  // draws into the render window, the interactor enables mouse- and
  // keyboard-based interaction with the scene.
  vtkNew<vtkRenderer> ren;
  ren->SetBackground(colors->GetColor3d("BkgColor").GetData());
  vtkNew<vtkRenderWindow> renWin;
  renWin->SetSize(640, 480);
  auto appFn = fs::path((app.get_name())).stem().string();
  renWin->SetWindowName(appFn.c_str());
  renWin->AddRenderer(ren);
  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);
  auto is = vtkInteractorStyleSwitch::SafeDownCast(iren->GetInteractorStyle());
  if (is)
  {
    is->SetCurrentStyleToTrackballCamera();
  }

  // The following reader is used to read a series of 2D slices (images)
  // that compose the volume. The slice dimensions are set, and the
  // pixel spacing. The data Endianness must also be specified. The reader
  // uses the FilePrefix in combination with the slice number to construct
  // filenames using the format FilePrefix.%d. (In this case the FilePrefix
  // is the root name of the file: quarter.)
  vtkNew<vtkMetaImageReader> reader;
  reader->SetFileName(fileName.c_str());
  reader->SetDataByteOrderToLittleEndian();
  reader->Update();

  // Get the image metadata.
  auto extent = reader->GetDataExtent();
  auto spacing = reader->GetDataSpacing();
  auto origin = reader->GetDataOrigin();

  // Calculate the dimensions in voxels.
  std::array<double, 3> dimsV{0, 0, 0};
  for (auto i = 0; i < 6; i += 2)
  {
    dimsV[i / 2] = extent[i + 1] - extent[i] + 1;
  }
  // Calculate the physical center of the volume.
  std::array<double, 3> center{0, 0, 0};
  for (auto i = 0; i < 3; ++i)
  {
    center[i] = origin[i] + 0.5 * spacing[i] * dimsV[i];
  }

  // Apply the shift using vtkImageChangeInformation.
  vtkNew<vtkImageChangeInformation> changeInformation;
  changeInformation->SetInputConnection(reader->GetOutputPort());
  // Center the image by shifting it by the negative center coordinates.
  changeInformation->SetOriginTranslation(-center[0], -center[1], -center[2]);

  // An outline provides context around the data.
  vtkNew<vtkOutlineFilter> outlineFilter;
  outlineFilter->SetInputConnection(changeInformation->GetOutputPort());
  // We need to transform the outline so that it outlines the head.
  auto transform = vtkSmartPointer<vtkTransform>::New();
  //  Move the outline from the origin to the new center inside the head.
  transform->Translate(-center[0] * 2.0, -center[1] / 32.0, -center[2] * 2.0);
  // Apply the transform to the geometry
  auto transformFilter = vtkSmartPointer<vtkTransformFilter>::New();
  transformFilter->SetInputConnection(outlineFilter->GetOutputPort());
  transformFilter->SetTransform(transform);
  transformFilter->Update();

  vtkNew<vtkPolyDataMapper> outlineMapper;
  outlineMapper->SetInputConnection(transformFilter->GetOutputPort());
  vtkNew<vtkProperty> outlineProperty;
  outlineProperty->SetDiffuseColor(colors->GetColor3d("Black").GetData());
  vtkNew<vtkActor> outline;
  outline->SetMapper(outlineMapper);
  outline->SetProperty(outlineProperty);

  // The volume will be displayed by ray-cast alpha compositing.
  // A ray-cast mapper is needed to do the ray-casting.
  vtkNew<vtkFixedPointVolumeRayCastMapper> volumeMapper;
  volumeMapper->SetInputConnection(changeInformation->GetOutputPort());

  // The color transfer function maps voxel intensities to colors.
  // It is modality-specific, and often anatomy-specific as well.
  // The goal is to one color for flesh (between 500 and 1000)
  // and another color for bone (1150 and over).
  vtkNew<vtkColorTransferFunction> volumeColor;
  volumeColor->AddRGBPoint(0, 0.0, 0.0, 0.0);
  volumeColor->AddRGBPoint(500, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
  volumeColor->AddRGBPoint(1000, 240.0 / 255.0, 184.0 / 255.0, 160.0 / 255.0);
  volumeColor->AddRGBPoint(1150, 1.0, 1.0, 240.0 / 255.0); // Ivory

  // The opacity transfer function is used to control the opacity
  // of different tissue types.
  vtkNew<vtkPiecewiseFunction> volumeScalarOpacity;
  volumeScalarOpacity->AddPoint(0, 0.00);
  volumeScalarOpacity->AddPoint(500, 0.15);
  volumeScalarOpacity->AddPoint(1000, 0.15);
  volumeScalarOpacity->AddPoint(1150, 0.85);

  // The gradient opacity function is used to decrease the opacity
  // in the "flat" regions of the volume while maintaining the opacity
  // at the boundaries between tissue types. The gradient is measured
  // as the amount by which the intensity changes over unit distance.
  // For most medical data, the unit distance is 1mm.
  vtkNew<vtkPiecewiseFunction> volumeGradientOpacity;
  volumeGradientOpacity->AddPoint(0, 0.0);
  volumeGradientOpacity->AddPoint(90, 0.5);
  volumeGradientOpacity->AddPoint(100, 1.0);

  // The VolumeProperty attaches the color and opacity functions to the
  // volume, and sets other volume properties. The interpolation should
  // be set to linear to do a high-quality rendering. The ShadeOn option
  // turns on directional lighting, which will usually enhance the
  // appearance of the volume and make it look more "3D". However,
  // the quality of the shading depends on how accurately the gradient
  // of the volume can be calculated, and for noisy data the gradient
  // estimation will be very poor. The impact of the shading can be
  // decreased by increasing the Ambient coefficient while decreasing
  // the Diffuse and Specular coefficient. To increase the impact
  // of shading, decrease the Ambient and increase the Diffuse and Specular.
  vtkNew<vtkVolumeProperty> volumeProperty;
  volumeProperty->SetColor(volumeColor);
  volumeProperty->SetScalarOpacity(volumeScalarOpacity);
  volumeProperty->SetGradientOpacity(volumeGradientOpacity);
  volumeProperty->SetInterpolationTypeToLinear();
  volumeProperty->ShadeOn();
  volumeProperty->SetAmbient(0.4);
  volumeProperty->SetDiffuse(0.6);
  volumeProperty->SetSpecular(0.2);

  // The vtkVolume is a vtkProp3D (like a vtkActor) and controls the position
  // and orientation of the volume in world coordinates.
  vtkNew<vtkVolume> volume;
  volume->SetMapper(volumeMapper);
  volume->SetProperty(volumeProperty);

  // This transform positions the actors correctly.
  // The face of the head will now face to the left.
  auto permute = Permute();
  auto rsp = permute.GetTransform("hfis");

  outline->SetUserTransform(rsp);
  volume->SetUserTransform(rsp);

  // Finally, add the volume to the renderer
  ren->AddActor(volume);
  ren->AddActor(outline);

  // Set up an initial view of the volume. The focal point will be the
  // center of the volume, and the camera position will be 400mm to the
  // patient's left (which is our right).
  vtkCamera* camera = ren->GetActiveCamera();
  camera->SetPosition(-400, 0, 0);
  camera->Elevation(30);
  camera->Dolly(0.8);
  ren->ResetCameraClippingRange();

  // Interact with the data.
  renWin->Render();

  // Important: The interactor must be set prior to enabling the widget.
  auto category = "RSP";
  auto cp = COWPlacement();
  auto cow = cp.MakeCOW(ren, category);
  // Enable the widget.
  cow->On();

  iren->Initialize();
  iren->Start();

  return EXIT_SUCCESS;
}

namespace {

void Permute::GenerateTransforms()
{
  vtkNew<vtkMatrix4x4> si_mat;
  si_mat->SetData(this->si_arr.data());

  vtkNew<vtkMatrix4x4> is_mat;
  is_mat->SetData(this->is_arr.data());

  vtkNew<vtkMatrix4x4> lr_mat;
  lr_mat->SetData(this->lr_arr.data());

  vtkNew<vtkMatrix4x4> rl_mat;
  rl_mat->SetData(this->rl_arr.data());

  // The previous transforms assume radiological views of the slices
  //  (viewed from the feet).
  // Other modalities such as physical sectioning may view from the head.
  // The following transforms modify the original with a 180° rotation
  //  about the y-axis.

  vtkNew<vtkMatrix4x4> hf_mat;
  hf_mat->SetData(this->hf_arr.data());

  vtkNew<vtkTransform> si_trans;
  si_trans->SetMatrix(si_mat);
  this->transform["si"] = si_trans;
  this->sort_order.push_back("si");

  vtkNew<vtkTransform> is_trans;
  is_trans->SetMatrix(is_mat);
  this->transform["is"] = is_trans;
  this->sort_order.push_back("is");

  vtkNew<vtkTransform> ap_trans;
  ap_trans->Scale(1, -1, 1);
  this->transform["ap"] = ap_trans;
  this->sort_order.push_back("ap");

  vtkNew<vtkTransform> pa_trans;
  pa_trans->Scale(1, -1, -1);
  this->transform["pa"] = pa_trans;
  this->sort_order.push_back("pa");

  vtkNew<vtkTransform> lr_trans;
  lr_trans->SetMatrix(lr_mat);
  this->transform["lr"] = lr_trans;
  this->sort_order.push_back("lr");

  vtkNew<vtkTransform> rl_trans;
  lr_trans->SetMatrix(rl_mat);
  this->transform["rl"] = rl_trans;
  this->sort_order.push_back("rl");

  vtkNew<vtkTransform> hf_trans;
  hf_trans->SetMatrix(hf_mat);
  this->transform["hf"] = hf_trans;
  this->sort_order.push_back("hf");

  vtkNew<vtkTransform> hf_si_trans;
  hf_si_trans->SetMatrix(hf_mat);
  hf_si_trans->Concatenate(si_mat);
  this->transform["hfsi"] = hf_si_trans;
  this->sort_order.push_back("hfsi");

  vtkNew<vtkTransform> hf_is_trans;
  hf_is_trans->SetMatrix(hf_mat);
  hf_is_trans->Concatenate(is_mat);
  this->transform["hfis"] = hf_is_trans;
  this->sort_order.push_back("hfis");

  vtkNew<vtkTransform> hf_ap_trans;
  hf_ap_trans->SetMatrix(hf_mat);
  hf_ap_trans->Scale(1, -1, 1);
  this->transform["hfap"] = hf_ap_trans;
  this->sort_order.push_back("hfap");

  vtkNew<vtkTransform> hf_pa_trans;
  hf_pa_trans->SetMatrix(hf_mat);
  hf_pa_trans->Scale(1, -1, -1);
  this->transform["hfpa"] = hf_pa_trans;
  this->sort_order.push_back("hfpa");

  vtkNew<vtkTransform> hf_lr_trans;
  hf_lr_trans->SetMatrix(hf_mat);
  hf_lr_trans->Concatenate(lr_mat);
  this->transform["hflr"] = hf_lr_trans;
  this->sort_order.push_back("hflr");

  vtkNew<vtkTransform> hf_rl_trans;
  hf_rl_trans->SetMatrix(hf_mat);
  hf_rl_trans->Concatenate(rl_mat);
  this->transform["hfrl"] = hf_rl_trans;
  this->sort_order.push_back("hfrl");

  // Identity
  this->transform["I"] = vtkNew<vtkTransform>();
  this->sort_order.push_back("I");

  // Zero
  vtkNew<vtkTransform> z_trans;
  z_trans->Scale(0, 0, 0);
  this->transform["Z"] = z_trans;
  this->sort_order.push_back("Z");
}

void Permute::PrintTransform(std::string const& permutation)
{
  auto m = this->transform[permutation]->GetMatrix();
  vtk::println(permutation);
  for (int i = 0; i < 4; ++i)
  {
    for (int j = 0; j < 4; ++j)
    {
      if (j < 3)
      {
        vtk::print("{:>6.2g}", m->GetElement(i, j));
      }
      else
      {
        vtk::println("{:>6.2g}", m->GetElement(i, j));
      }
    }
  }
}

void Permute::PrintAlltransforms()
{
  for (auto const& k : this->sort_order)
  {
    PrintTransform(k);
  }
}

vtkSmartPointer<vtkTransform>
Permute::GetTransform(std::string const& permutation)
{
  return this->transform[permutation];
}

void COWPlacement::MakeLabelColor()
{
  vtkNew<vtkNamedColors> nc;

  // Define the axes labels and colors.
  // The three digit key refers to the positive X,Y,Z axes.
  // clang-format off
  TAPS labels {
              // Labels are: Anterior, Posterior, Dorsal, Ventral, Left, Right
              {"ADL",{{"+X", "A"}, {"+Y", "D"}, {"+Z", "L"}, {"-X", "P"}, {"-Y", "V"}, {"-Z", "R"}}},
              {"ALV",{{"+X", "A"}, {"+Y", "L"}, {"+Z", "V"}, {"-X", "P"}, {"-Y", "R"}, {"-Z", "D"}}},
              {"ADR",{{"+X", "A"}, {"+Y", "D"}, {"+Z", "R"}, {"-X", "P"}, {"-Y", "V"}, {"-Z", "L"}}},
              {"ARV",{{"+X", "A"}, {"+Y", "R"}, {"+Z", "V"}, {"-X", "P"}, {"-Y", "L"}, {"-Z", "D"}}},
              {"PDL",{{"+X", "P"}, {"+Y", "D"}, {"+Z", "L"}, {"-X", "A"}, {"-Y", "V"}, {"-Z", "R"}}},
              // Labels are: Left, Right, Superior, Inferior, Anterior, Posterior
              {"LAS",{{"+X", "L"}, {"+Y", "A"}, {"+Z", "S"}, {"-X", "R"}, {"-Y", "P"}, {"-Z", "I"}}},
              {"LPA",{{"+X", "L"}, {"+Y", "P"}, {"+Z", "A"}, {"-X", "R"}, {"-Y", "A"}, {"-Z", "S"}}},
              {"LPS",{{"+X", "L"}, {"+Y", "P"}, {"+Z", "S"}, {"-X", "R"}, {"-Y", "A"}, {"-Z", "I"}}},
              {"LSA",{{"+X", "L"}, {"+Y", "S"}, {"+Z", "A"}, {"-X", "R"}, {"-Y", "I"}, {"-Z", "A"}}},
              {"RAP",{{"+X", "R"}, {"+Y", "A"}, {"+Z", "P"}, {"-X", "L"}, {"-Y", "I"}, {"-Z", "S"}}},
              {"RAS",{{"+X", "R"}, {"+Y", "A"}, {"+Z", "S"}, {"-X", "L"}, {"-Y", "P"}, {"-Z", "I"}}},
              {"RPS",{{"+X", "R"}, {"+Y", "P"}, {"+Z", "S"}, {"-X", "L"}, {"-Y", "A"}, {"-Z", "I"}}},
              {"RSP",{{"+X", "R"}, {"+Y", "S"}, {"+Z", "P"}, {"-X", "L"}, {"-Y", "I"}, {"-Z", "A"}}},
              {"SAL",{{"+X", "S"}, {"+Y", "A"}, {"+Z", "L"}, {"-X", "I"}, {"-Y", "P"}, {"-Z", "R"}}},
              // Default labels.
              {"XYZ", {}},
              };
  TAP c1{
      {"+X", "IndianRed"},{"-X", "FireBrick"},
      {"+Y", "LimeGreen"},{"-Y", "DarkGreen"},
      {"+Z", "SkyBlue"}, {"-Z", "DeepSkyBlue"}
  };
  TAPS colors {
              {"ADL", c1},
              {"ALV", c1},
              {"ADR", c1},
              {"ARV", c1},
              {"PDL", c1},
              // Default colors.
              {"LAS", {}},
              {"LPS", {}},
              {"LPA", {}},
              {"LSA", {}},
              {"RAP", {}},
              {"RAS", {}},
              {"RPS", {}},
              {"RSP", {}},
              {"SAL", {}},
              // The default.
              {"XYZ", {}},
              };
  // clang-format on

  // The keys must be the same in the labels and colors variables.
  // Get the keys.
  std::set<std::string> labelKeys;
  for (auto&& label : labels)
  {
    labelKeys.insert(label.first);
  }
  std::set<std::string> colorKeys;
  for (auto&& label : colors)
  {
    colorKeys.insert(label.first);
  }
  std::vector<std::string> commonKeys;
  std::set_intersection(labelKeys.begin(), labelKeys.end(), colorKeys.begin(),
                        colorKeys.end(), std::back_inserter(commonKeys));
  for (auto&& k : commonKeys)
  {
    this->labelColor[k] = {labels[k], colors[k]};
  }
};

vtkNew<vtkCameraOrientationWidget>
COWPlacement::MakeCOW(vtkRenderer* ren, std::string lcKey, int const& position)
{
  std::set<std::string> keys;
  for (auto&& label : this->labelColor)
  {
    keys.insert(label.first);
  }
  auto it = keys.find(lcKey);
  if (it == keys.end())
  {
    std::string res =
        "Invalid key for axes labels and colors.\nValid keys are: ";
    for (const auto& [key, value] : this->labelColor)
    {
      res += fmt::format("{:s}, ", key);
    }
    if (res.length() >= 2)
    {
      auto pos = res.length() - 2;
      res.replace(pos, 2, "");
    }
    res += "\nUsing the key: XYZ";
    vtkfmt::println("{:}", res);
    lcKey = "XYZ";
  }
  auto lc = this->labelColor[lcKey];

  vtkNew<vtkCameraOrientationRepresentation> rep;

  switch (position)
  {
  case 0:
    rep->AnchorToLowerLeft();
    break;
  case 1:
    rep->AnchorToUpperLeft();
    break;
  case 2:
    rep->AnchorToLowerRight();
    break;
  default:
    rep->AnchorToUpperRight();
  }

  if (!lc.first.empty())
  {
    rep->SetXPlusLabelText(lc.first["+X"]);
    rep->SetXMinusLabelText(lc.first["-X"]);
    rep->SetYPlusLabelText(lc.first["+Y"]);
    rep->SetYMinusLabelText(lc.first["-Y"]);
    rep->SetZPlusLabelText(lc.first["+Z"]);
    rep->SetZMinusLabelText(lc.first["-Z"]);
  }

  if (!lc.second.empty())
  {
    vtkNew<vtkNamedColors> colors;

    rep->SetXAxisColor(colors->GetColor3d(lc.second["+X"]).GetData());
    rep->SetYAxisColor(colors->GetColor3d(lc.second["+Y"]).GetData());
    rep->SetZAxisColor(colors->GetColor3d(lc.second["+Z"]).GetData());
  }

  vtkNew<vtkCameraOrientationWidget> cow;
  cow->SetParentRenderer(ren);
  cow->SetRepresentation(rep);
  cow->Off();

  return cow;
}

} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(MedicalDemo4)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  IOImage
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
  RenderingVolume
  RenderingVolumeOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "MedicalDemo4: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MedicalDemo4 MACOSX_BUNDLE MedicalDemo4.cxx )
  target_link_libraries(MedicalDemo4 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS MedicalDemo4
  MODULES ${VTK_LIBRARIES}
)

Download and Build MedicalDemo4

Click here to download MedicalDemo4 and its CMakeLists.txt file. Once the tarball MedicalDemo4.tar has been downloaded and extracted,

cd MedicalDemo4/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MedicalDemo4

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.