Decimation
Repository source: Decimation
Description¶
This example decimates a mesh using progressive decimation. The SetTargetReduction function specifies how many triangles should reduced by specifying the percentage (0,1) of triangles to be removed. For example, if the mesh contains 100 triangles and SetTargetReduction(.90) is called, after the decimation there will be approximately 10 triangles - a 90% reduction.
The implementation of vtkDecimatePro is similar to the algorithm originally described in "Decimation of Triangle Meshes", Proc Siggraph `92, with three major differences. First, this algorithm does not necessarily preserve the topology of the mesh. Second, it is guaranteed to give the a mesh reduction factor specified by the user (as long as certain constraints are not set - see Caveats). Third, it is set up generate progressive meshes, that is a stream of operations that can be easily transmitted and incrementally updated (see Hugues Hoppe's Siggraph '96 paper on progressive meshes).
Seealso
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Decimation.cxx
#include <vtkCamera.h>
#include <vtkDecimatePro.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTriangleFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
  vtkSmartPointer<vtkPolyData> inputPolyData;
  if (argc > 1)
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(argv[1]);
    vtkNew<vtkTriangleFilter> triangles;
    triangles->SetInputConnection(reader->GetOutputPort());
    triangles->Update();
    inputPolyData = triangles->GetOutput();
  }
  else
  {
    vtkNew<vtkSphereSource> sphereSource;
    sphereSource->SetThetaResolution(30);
    sphereSource->SetPhiResolution(15);
    sphereSource->Update();
    inputPolyData = sphereSource->GetOutput();
  }
  float reduction = 0.9; // 90% reduction
  if (argc > 2)
  {
    reduction = atof(argv[2]);
  }
  vtkNew<vtkNamedColors> colors;
  std::cout << "Before decimation" << std::endl << "------------" << std::endl;
  std::cout << "There are " << inputPolyData->GetNumberOfPoints() << " points."
            << std::endl;
  std::cout << "There are " << inputPolyData->GetNumberOfPolys() << " polygons."
            << std::endl;
  vtkNew<vtkDecimatePro> decimate;
  decimate->SetInputData(inputPolyData);
  decimate->SetTargetReduction(reduction);
  decimate->PreserveTopologyOn();
  decimate->Update();
  vtkNew<vtkPolyData> decimated;
  decimated->ShallowCopy(decimate->GetOutput());
  std::cout << "After decimation" << std::endl << "------------" << std::endl;
  std::cout << "There are " << decimated->GetNumberOfPoints() << " points."
            << std::endl;
  std::cout << "There are " << decimated->GetNumberOfPolys() << " polygons."
            << std::endl;
  std::cout << "Reduction: "
            << static_cast<double>((inputPolyData->GetNumberOfPolys() -
                                    decimated->GetNumberOfPolys())) /
          static_cast<double>(inputPolyData->GetNumberOfPolys())
            << std::endl;
  vtkNew<vtkPolyDataMapper> inputMapper;
  inputMapper->SetInputData(inputPolyData);
  vtkNew<vtkProperty> backFace;
  backFace->SetColor(colors->GetColor3d("Gold").GetData());
  vtkNew<vtkActor> inputActor;
  inputActor->SetMapper(inputMapper);
  inputActor->GetProperty()->SetInterpolationToFlat();
  inputActor->GetProperty()->SetColor(
      colors->GetColor3d("NavajoWhite").GetData());
  inputActor->SetBackfaceProperty(backFace);
  vtkNew<vtkPolyDataMapper> decimatedMapper;
  decimatedMapper->SetInputData(decimated);
  vtkNew<vtkActor> decimatedActor;
  decimatedActor->SetMapper(decimatedMapper);
  decimatedActor->GetProperty()->SetColor(
      colors->GetColor3d("NavajoWhite").GetData());
  decimatedActor->GetProperty()->SetInterpolationToFlat();
  decimatedActor->SetBackfaceProperty(backFace);
  // There will be one render window
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(600, 300);
  renderWindow->SetWindowName("Decimation");
  // And one interactor
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
  // Setup both renderers
  vtkNew<vtkRenderer> leftRenderer;
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(colors->GetColor3d("Peru").GetData());
  vtkNew<vtkRenderer> rightRenderer;
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
  // Add the sphere to the left and the cube to the right
  leftRenderer->AddActor(inputActor);
  rightRenderer->AddActor(decimatedActor);
  // Shared camera
  // Shared camera looking down the -y axis
  vtkNew<vtkCamera> camera;
  camera->SetPosition(0, -1, 0);
  camera->SetFocalPoint(0, 0, 0);
  camera->SetViewUp(0, 0, 1);
  camera->Elevation(30);
  camera->Azimuth(30);
  leftRenderer->SetActiveCamera(camera);
  rightRenderer->SetActiveCamera(camera);
  leftRenderer->ResetCamera();
  leftRenderer->ResetCameraClippingRange();
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Decimation)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersSources
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "Decimation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Decimation MACOSX_BUNDLE Decimation.cxx )
  target_link_libraries(Decimation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Decimation
  MODULES ${VTK_LIBRARIES}
)
Download and Build Decimation¶
Click here to download Decimation and its CMakeLists.txt file. Once the tarball Decimation.tar has been downloaded and extracted,
cd Decimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Decimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
