PointsProjectedHull
Repository source: PointsProjectedHull
Description¶
This example demonstrates how to find the 2D convex hull of a point set projected onto any of the coordinate planes (in this case, we choose the YZ plane (projection along the x axis) ).
Question
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Code¶
PointsProjectedHull.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkGlyph3DMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPointsProjectedHull.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyLine.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTubeFilter.h>
#include <iostream>
#include <memory>
#include <string>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  vtkNew<vtkSphereSource> sphere;
  sphere->SetPhiResolution(21);
  sphere->SetThetaResolution(21);
  sphere->SetRadius(.01);
  vtkNew<vtkPointSource> pointSource;
  pointSource->SetNumberOfPoints(40);
  pointSource->Update();
  // Setup actor and mapper.
  vtkNew<vtkGlyph3DMapper> pointMapper;
  pointMapper->SetInputConnection(pointSource->GetOutputPort());
  pointMapper->SetSourceConnection(sphere->GetOutputPort());
  vtkNew<vtkActor> pointActor;
  pointActor->SetMapper(pointMapper);
  pointActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
  vtkNew<vtkPointsProjectedHull> points;
  points->DeepCopy(pointSource->GetOutput()->GetPoints());
  int xSize = points->GetSizeCCWHullX();
  std::cout << "xSize: " << xSize << std::endl;
  std::unique_ptr<double[]> pts{new double[xSize * 2]};
  points->GetCCWHullX(pts.get(), xSize);
  vtkNew<vtkPoints> xHullPoints;
  for (int i = 0; i < xSize; i++)
  {
    double yval = pts[2 * i];
    double zval = pts[2 * i + 1];
    std::cout << "(y,z) value of point " << i << " : (" << yval << " , " << zval
              << ")" << std::endl;
    xHullPoints->InsertNextPoint(0.0, yval, zval);
  }
  // Insert the first point again to close the loop.
  xHullPoints->InsertNextPoint(0.0, pts[0], pts[1]);
  // Display the x hull.
  vtkNew<vtkPolyLine> xPolyLine;
  xPolyLine->GetPointIds()->SetNumberOfIds(xHullPoints->GetNumberOfPoints());
  for (vtkIdType i = 0; i < xHullPoints->GetNumberOfPoints(); i++)
  {
    xPolyLine->GetPointIds()->SetId(i, i);
  }
  // Create a cell array to store the lines in and add the lines to it.
  vtkNew<vtkCellArray> cells;
  cells->InsertNextCell(xPolyLine);
  // Create a polydata to store everything in.
  vtkNew<vtkPolyData> polyData;
  // Add the points to the dataset.
  polyData->SetPoints(xHullPoints);
  // Add the lines to the dataset.
  polyData->SetLines(cells);
  // Create tubes around the lines.
  vtkNew<vtkTubeFilter> tubes;
  tubes->SetInputData(polyData);
  tubes->SetRadius(0.005);
  tubes->SetNumberOfSides(21);
  // Setup actor and mapper.
  vtkNew<vtkPolyDataMapper> xHullMapper;
  xHullMapper->SetInputConnection(tubes->GetOutputPort());
  vtkNew<vtkActor> xHullActor;
  xHullActor->SetMapper(xHullMapper);
  xHullActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
  // Setup render window, renderer, and interactor.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("PointsProjectedHull");
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
  renderer->AddActor(xHullActor);
  renderer->AddActor(pointActor);
  // Rotate camera.
  renderer->GetActiveCamera()->Azimuth(90);
  renderer->ResetCamera();
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PointsProjectedHull)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "PointsProjectedHull: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PointsProjectedHull MACOSX_BUNDLE PointsProjectedHull.cxx )
  target_link_libraries(PointsProjectedHull PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS PointsProjectedHull
  MODULES ${VTK_LIBRARIES}
)
Download and Build PointsProjectedHull¶
Click here to download PointsProjectedHull and its CMakeLists.txt file. Once the tarball PointsProjectedHull.tar has been downloaded and extracted,
cd PointsProjectedHull/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointsProjectedHull
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
