Silhouette
Repository source: Silhouette
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See (PythonicAPI)
Question
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Code¶
Silhouette.cxx
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataSilhouette.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
  vtkSmartPointer<vtkPolyData> polyData;
  if (argc < 2)
  {
    vtkNew<vtkSphereSource> sphereSource;
    sphereSource->Update();
    polyData = sphereSource->GetOutput();
  }
  else
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(argv[1]);
    vtkNew<vtkCleanPolyData> clean;
    clean->SetInputConnection(reader->GetOutputPort());
    clean->Update();
    polyData = clean->GetOutput();
  }
  vtkNew<vtkNamedColors> colors;
  // create mapper and actor for original model
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polyData);
  mapper->ScalarVisibilityOff();
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetInterpolationToFlat();
  actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
  // create renderer and renderWindow
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderer->AddActor(actor); // view the original model
  // Compute the silhouette
  vtkNew<vtkPolyDataSilhouette> silhouette;
  silhouette->SetInputData(polyData);
  silhouette->SetCamera(renderer->GetActiveCamera());
  silhouette->SetEnableFeatureAngle(0);
  // create mapper and actor for silhouette
  vtkNew<vtkPolyDataMapper> mapper2;
  mapper2->SetInputConnection(silhouette->GetOutputPort());
  vtkNew<vtkActor> actor2;
  actor2->SetMapper(mapper2);
  actor2->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
  actor2->GetProperty()->SetLineWidth(5);
  renderer->AddActor(actor2);
  renderer->SetBackground(colors->GetColor3d("Silver").GetData());
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(30);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->GetActiveCamera()->Dolly(1.5);
  renderer->ResetCameraClippingRange();
  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renderWindow);
  // render and interact
  renderWindow->SetSize(640, 480);
  renderWindow->SetWindowName("Silhouette");
  renderWindow->Render();
  iren->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Silhouette)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersHybrid
  FiltersSources
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "Silhouette: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Silhouette MACOSX_BUNDLE Silhouette.cxx )
  target_link_libraries(Silhouette PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Silhouette
  MODULES ${VTK_LIBRARIES}
)
Download and Build Silhouette¶
Click here to download Silhouette and its CMakeLists.txt file. Once the tarball Silhouette.tar has been downloaded and extracted,
cd Silhouette/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Silhouette
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
