TriangleSolidColor
Repository source: TriangleSolidColor
Question
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Code¶
TriangleSolidColor.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTriangle.h>
#include <vtkUnsignedCharArray.h>
// For compatibility with new VTK generic data arrays.
#ifdef vtkGenericDataArray_h
#define InsertNextTupleValue InsertNextTypedTuple
#endif
int main(int, char*[])
{
  vtkNew<vtkNamedColors> nc;
  // Setup points.
  vtkNew<vtkPoints> points;
  // vtkNew<vtkCellArray> vertices;
  points->InsertNextPoint(0.0, 0.0, 0.0);
  points->InsertNextPoint(1.0, 0.0, 0.0);
  points->InsertNextPoint(0.0, 1.0, 0.0);
  vtkNew<vtkUnsignedCharArray> colors;
  colors->SetNumberOfComponents(3);
  colors->SetName("Colors");
  // Pick a color
  colors->InsertNextTupleValue(nc->GetColor3ub("LightSeaGreen").GetData());
  vtkNew<vtkCellArray> triangles;
  vtkNew<vtkTriangle> triangle;
  triangle->GetPointIds()->SetId(0, 0);
  triangle->GetPointIds()->SetId(1, 1);
  triangle->GetPointIds()->SetId(2, 2);
  triangles->InsertNextCell(triangle);
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->SetPolys(triangles);
  polydata->GetCellData()->SetScalars(colors);
  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polydata);
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("TriangleSolidColor");
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
  renderer->SetBackground(nc->GetColor3d("SlateGray").GetData());
  renderer->ResetCamera();
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TriangleSolidColor)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "TriangleSolidColor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TriangleSolidColor MACOSX_BUNDLE TriangleSolidColor.cxx )
  target_link_libraries(TriangleSolidColor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS TriangleSolidColor
  MODULES ${VTK_LIBRARIES}
)
Download and Build TriangleSolidColor¶
Click here to download TriangleSolidColor and its CMakeLists.txt file. Once the tarball TriangleSolidColor.tar has been downloaded and extracted,
cd TriangleSolidColor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleSolidColor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
