MultipleViewports
Repository source: MultipleViewports
Description¶
This example creates a window with 4 viewports. Updating the camera position in one viewport will also update the position in the other viewports.
See MultipleRenderWindows for an example using multiple windows.
Other languages
See (Python), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MultipleViewports.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vector>
namespace {
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> GetSources();
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Define viewport ranges.
double xmins[4] = {0, .5, 0, .5};
double xmaxs[4] = {0.5, 1, 0.5, 1};
double ymins[4] = {0, 0, .5, .5};
double ymaxs[4] = {0.5, 0.5, 1, 1};
// Have some fun with colors.
std::vector<std::string> renBkg{"AliceBlue", "GhostWhite", "WhiteSmoke",
"Seashell"};
std::vector<std::string> actorColor{"Bisque", "RosyBrown", "Goldenrod",
"Chocolate"};
vtkCamera* camera = nullptr;
auto sources = GetSources();
for (unsigned i = 0; i < 4; i++)
{
vtkNew<vtkRenderer> renderer;
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i], ymins[i], xmaxs[i], ymaxs[i]);
// Share the camera between viewports.
if (i == 0)
{
camera = renderer->GetActiveCamera();
camera->Azimuth(30);
camera->Elevation(30);
}
else
{
renderer->SetActiveCamera(camera);
}
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sources[i]->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d(actorColor[i]).GetData());
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d(renBkg[i]).GetData());
renderer->ResetCamera();
}
renderWindow->Render();
renderWindow->SetWindowName("MultipleViewPorts");
renderWindow->SetSize(600, 600);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> GetSources()
{
std::vector<vtkSmartPointer<vtkPolyDataAlgorithm>> sources;
for (unsigned i = 0; i < 4; i++)
{
// Create a sphere.
vtkNew<vtkSphereSource> sphere;
sphere->SetCenter(0.0, 0.0, 0.0);
sphere->Update();
sources.push_back(sphere);
// Create a cone.
vtkNew<vtkConeSource> cone;
cone->SetCenter(0.0, 0.0, 0.0);
cone->SetDirection(0, 1, 0);
cone->Update();
sources.push_back(cone);
// Create a cube.
vtkNew<vtkCubeSource> cube;
cube->SetCenter(0.0, 0.0, 0.0);
cube->Update();
sources.push_back(cube);
// Create a cylinder.
vtkNew<vtkCylinderSource> cylinder;
cylinder->SetCenter(0.0, 0.0, 0.0);
cylinder->Update();
sources.push_back(cylinder);
}
return sources;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MultipleViewports)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MultipleViewports: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MultipleViewports MACOSX_BUNDLE MultipleViewports.cxx )
target_link_libraries(MultipleViewports PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultipleViewports
MODULES ${VTK_LIBRARIES}
)
Download and Build MultipleViewports¶
Click here to download MultipleViewports and its CMakeLists.txt file. Once the tarball MultipleViewports.tar has been downloaded and extracted,
cd MultipleViewports/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleViewports
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.