MinIntensityRendering
Repository source: MinIntensityRendering
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MinIntensityRendering.cxx
#include <vtkCamera.h>
#include <vtkColorTransferFunction.h>
#include <vtkFixedPointVolumeRayCastMapper.h>
#include <vtkImageClip.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPiecewiseFunction.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredPointsReader.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cerr << "Required arguments: vtkFile e.g. ironProt.vtk" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkNew<vtkNamedColors> colors;
// Create the renderers, render window, and interactor.
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkRenderer> ren;
renWin->AddRenderer(ren);
renWin->SetWindowName("MinIntensityRendering");
// Read the data from a vtk file
vtkNew<vtkStructuredPointsReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
// Create a transfer function mapping scalar value to opacity.
vtkNew<vtkPiecewiseFunction> oTFun;
oTFun->AddSegment(0, 1.0, 256, 0.1);
vtkNew<vtkColorTransferFunction> cTFun;
cTFun->AddRGBPoint(0, 1.0, 1.0, 1.0);
cTFun->AddRGBPoint(255, 1.0, 1.0, 1.0);
// Need to crop to actually see minimum intensity.
vtkNew<vtkImageClip> clip;
clip->SetInputConnection(reader->GetOutputPort());
clip->SetOutputWholeExtent(0, 66, 0, 66, 30, 37);
clip->ClipDataOn();
vtkNew<vtkVolumeProperty> property;
property->SetScalarOpacity(oTFun);
property->SetColor(cTFun);
property->SetInterpolationTypeToLinear();
vtkNew<vtkFixedPointVolumeRayCastMapper> mapper;
mapper->SetBlendModeToMinimumIntensity();
mapper->SetInputConnection(clip->GetOutputPort());
vtkNew<vtkVolume> volume;
volume->SetMapper(mapper);
volume->SetProperty(property);
ren->AddViewProp(volume);
ren->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renWin->Render();
ren->GetActiveCamera()->Zoom(1.3);
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MinIntensityRendering)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOLegacy
ImagingCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
RenderingVolume
RenderingVolumeOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MinIntensityRendering: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MinIntensityRendering MACOSX_BUNDLE MinIntensityRendering.cxx )
target_link_libraries(MinIntensityRendering PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MinIntensityRendering
MODULES ${VTK_LIBRARIES}
)
Download and Build MinIntensityRendering¶
Click here to download MinIntensityRendering and its CMakeLists.txt file. Once the tarball MinIntensityRendering.tar has been downloaded and extracted,
cd MinIntensityRendering/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MinIntensityRendering
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.