HoverWidget
Repository source: HoverWidget
Other languages
See (PythonicAPI)
Question
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Code¶
HoverWidget.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkHoverWidget.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
class vtkHoverCallback : public vtkCommand
{
public:
static vtkHoverCallback* New()
{
return new vtkHoverCallback;
}
vtkHoverCallback()
{
}
virtual void Execute(vtkObject*, unsigned long event,
void* vtkNotUsed(calldata))
{
switch (event)
{
case vtkCommand::TimerEvent:
std::cout
<< "TimerEvent -> the mouse stopped moving and the widget hovered"
<< std::endl;
break;
case vtkCommand::EndInteractionEvent:
std::cout << "EndInteractionEvent -> the mouse started to move"
<< std::endl;
break;
}
}
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("HoverWidget");
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget
vtkNew<vtkHoverWidget> hoverWidget;
hoverWidget->SetInteractor(renderWindowInteractor);
hoverWidget->SetTimerDuration(1000);
// Create a callback to listen to the widget's two VTK events
vtkNew<vtkHoverCallback> hoverCallback;
hoverWidget->AddObserver(vtkCommand::TimerEvent, hoverCallback);
hoverWidget->AddObserver(vtkCommand::EndInteractionEvent, hoverCallback);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
hoverWidget->On();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HoverWidget)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HoverWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HoverWidget MACOSX_BUNDLE HoverWidget.cxx )
target_link_libraries(HoverWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HoverWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build HoverWidget¶
Click here to download HoverWidget and its CMakeLists.txt file. Once the tarball HoverWidget.tar has been downloaded and extracted,
cd HoverWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HoverWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.