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HoverWidget

Repository source: HoverWidget


Other languages

See (PythonicAPI)

Question

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Code

HoverWidget.cxx

#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkHoverWidget.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

namespace {
class vtkHoverCallback : public vtkCommand
{
public:
  static vtkHoverCallback* New()
  {
    return new vtkHoverCallback;
  }

  vtkHoverCallback()
  {
  }

  virtual void Execute(vtkObject*, unsigned long event,
                       void* vtkNotUsed(calldata))
  {
    switch (event)
    {
    case vtkCommand::TimerEvent:
      std::cout
          << "TimerEvent -> the mouse stopped moving and the widget hovered"
          << std::endl;
      break;
    case vtkCommand::EndInteractionEvent:
      std::cout << "EndInteractionEvent -> the mouse started to move"
                << std::endl;
      break;
    }
  }
};
} // namespace

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->Update();

  // Create a mapper and actor
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // A renderer and render window
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("HoverWidget");

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

  // An interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Create the widget
  vtkNew<vtkHoverWidget> hoverWidget;
  hoverWidget->SetInteractor(renderWindowInteractor);
  hoverWidget->SetTimerDuration(1000);

  // Create a callback to listen to the widget's two VTK events
  vtkNew<vtkHoverCallback> hoverCallback;
  hoverWidget->AddObserver(vtkCommand::TimerEvent, hoverCallback);
  hoverWidget->AddObserver(vtkCommand::EndInteractionEvent, hoverCallback);

  renderWindow->Render();

  renderWindowInteractor->Initialize();
  renderWindow->Render();
  hoverWidget->On();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(HoverWidget)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  InteractionWidgets
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "HoverWidget: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HoverWidget MACOSX_BUNDLE HoverWidget.cxx )
  target_link_libraries(HoverWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS HoverWidget
  MODULES ${VTK_LIBRARIES}
)

Download and Build HoverWidget

Click here to download HoverWidget and its CMakeLists.txt file. Once the tarball HoverWidget.tar has been downloaded and extracted,

cd HoverWidget/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./HoverWidget

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.