TextWidget
Repository source: TextWidget
Description¶
Seealso
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TextWidget.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTextRepresentation.h>
#include <vtkTextWidget.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create the RenderWindow, Renderer and both Actors.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  // Create a test pipeline.
  vtkNew<vtkSphereSource> sphereSource;
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
  // Create the widget
  vtkNew<vtkTextActor> textActor;
  textActor->SetInput("This is a test");
  textActor->GetTextProperty()->SetColor(colors->GetColor3d("Lime").GetData());
  vtkNew<vtkTextWidget> textWidget;
  vtkNew<vtkTextRepresentation> textRepresentation;
  textRepresentation->GetPositionCoordinate()->SetValue(0.15, 0.15);
  textRepresentation->GetPosition2Coordinate()->SetValue(0.7, 0.2);
  textWidget->SetRepresentation(textRepresentation);
  textWidget->SetInteractor(interactor);
  textWidget->SetTextActor(textActor);
  textWidget->SelectableOff();
  // Add the actors to the renderer, set the background and size.
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
  renderWindow->SetSize(300, 300);
  renderWindow->SetWindowName("TextWidget");
  interactor->Initialize();
  renderWindow->Render();
  textWidget->On();
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TextWidget)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  InteractionWidgets
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "TextWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TextWidget MACOSX_BUNDLE TextWidget.cxx )
  target_link_libraries(TextWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS TextWidget
  MODULES ${VTK_LIBRARIES}
)
Download and Build TextWidget¶
Click here to download TextWidget and its CMakeLists.txt file. Once the tarball TextWidget.tar has been downloaded and extracted,
cd TextWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
