Delaunay2D
Repository source: Delaunay2D
Description¶
This example generates a set of points aligned with an XY grid with random heights (z values). The Delaunay2D filter "magically" knows how to triangulate this type of point set because it projects the points by default onto the XY axis and then performs a 2D Delaunay triangulation. The result is a mesh on the input points.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
Delaunay2D.java
import vtk.vtkRenderWindow;
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkNamedColors;
import vtk.vtkRenderer;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkDelaunay2D;
import vtk.vtkPoints;
import vtk.vtkPolyData;
import vtk.vtkVertexGlyphFilter;
public class Delaunay2D
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//For PointActor Color
double PointActorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
//MeshActorColor
double MeshActorColor[] = new double[4];
colors.GetColor("Coral", PointActorColor);
colors.GetColor("DimGray", Bgcolor);
colors.GetColor("Aquamarine", MeshActorColor);
//Create a set of heighs on a grid.
// This is often called a "terrain map".
vtkPoints Points = new vtkPoints();
int GridSize = 10;
for(int x = 0; x < GridSize; x++)
{
for(int y = 0; y < GridSize; y++)
{
Points.InsertNextPoint(x, y, (x+y)/(y+1));
}
}
//Add the grid points to a polydata object
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
//Triangulate the grid points
vtkDelaunay2D Delaunay = new vtkDelaunay2D();
Delaunay.SetInputData(PolyData);
vtkPolyDataMapper MeshMapper = new vtkPolyDataMapper();
MeshMapper.SetInputConnection(Delaunay.GetOutputPort());
vtkActor MeshActor = new vtkActor();
MeshActor.SetMapper(MeshMapper);
MeshActor.GetProperty().SetColor(MeshActorColor);
MeshActor.GetProperty().EdgeVisibilityOn();
vtkVertexGlyphFilter GlyphFilter = new vtkVertexGlyphFilter();
GlyphFilter.SetInputData(PolyData);
vtkPolyDataMapper PointMapper = new vtkPolyDataMapper();
PointMapper.SetInputConnection(GlyphFilter.GetOutputPort());
vtkActor PointActor = new vtkActor();
PointActor.GetProperty().SetColor(PointActorColor);
PointActor.GetProperty().SetPointSize(5);
PointActor.SetMapper(PointMapper);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(PointActor);
ren.AddActor(MeshActor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}