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StyleSwitch

Repository source: StyleSwitch

Description

The class vtkInteractorStyleSwitch allows handles interactively switching between four interactor styles -- joystick actor, joystick camera, trackball actor, and trackball camera. Type 'j' or 't' to select joystick or trackball, and type 'c' or 'a' to select camera or actor. The default interactor style is joystick camera.

Other languages

See (Cxx), (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

StyleSwitch.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkInteractorStyleSwitch;

public class StyleSwitch 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String s[]) 
  {
    vtkNamedColors colors = new vtkNamedColors();

    //Renderer Background Color
    double Bgcolor[] = new double[4];

    colors.GetColor("White", Bgcolor);

    vtkSphereSource Sphere = new vtkSphereSource();
    Sphere.Update();

    // Create a mapper
    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
    Mapper.SetInputConnection(Sphere.GetOutputPort());

    // Create an actor
    vtkActor Actor = new vtkActor();
    Actor.SetMapper(Mapper);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Add the actors to the scene
    ren.AddActor(Actor);

    ren.SetBackground(Bgcolor);

    renWin.SetSize(300, 300);
    renWin.Render();

    vtkInteractorStyleSwitch style = new vtkInteractorStyleSwitch();
    iren.SetInteractorStyle(style);

    iren.Initialize();
    iren.Start();
  }
}