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LoopShrink

Repository source: LoopShrink

Description

vtkShrinkFilter object shrinks cells composing an arbitrary data set towards their centroid.

The centroid of a cell is computed as the average position of the cell points. Shrinking results in disconnecting the cells from one another. The output of this filter is of general dataset type vtkUnstructuredGrid.

Other languages

See (Cxx), (Python)

Question

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Code

LoopShrink.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkDataSetMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkShrinkFilter;
import vtk.vtkElevationFilter;


public class LoopShrink 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String s[]) 
  {
    vtkNamedColors colors = new vtkNamedColors();

    //Renderer Background Color
    double Bgcolor[] = new double[4];

    colors.GetColor("White", Bgcolor);

    vtkSphereSource sphere = new vtkSphereSource();
    sphere.SetThetaResolution(12); sphere.SetPhiResolution(12);

    vtkShrinkFilter shrink = new vtkShrinkFilter();
    shrink.SetInputConnection(sphere.GetOutputPort());
    shrink.SetShrinkFactor(0.9);

    vtkElevationFilter colorIt = new vtkElevationFilter();
    colorIt.SetInputConnection(shrink.GetOutputPort());
    colorIt.SetLowPoint(0,0,-.5);
    colorIt.SetHighPoint(0,0,.5);

    vtkDataSetMapper mapper = new vtkDataSetMapper();
    mapper.SetInputConnection(colorIt.GetOutputPort());

    vtkActor actor = new vtkActor();
    actor.SetMapper(mapper);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Visualise
    ren.AddActor(actor);

    ren.SetBackground(Bgcolor);

    renWin.SetSize(300, 300);
    renWin.Render();

    iren.Initialize();
    iren.Start();
  }
}