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MultipleViewports

Repository source: MultipleViewports

Description

This example creates a window with 4 viewports.

Other languages

See (Cxx), (Python)

Question

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Code

MultipleViewports.java

import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;

public class MultipleViewports 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String args[]) 
  {

    //  Define viewport ranges
    double xmins[] = new double[] {0.0, 0.5, 0.0, 0.5};
    double xmaxs[] = new double[] {0.5, 1.0, 0.5, 1.0};
    double ymins[] = new double[] {0.0, 0.0, 0.5, 0.5};
    double ymaxs[] = new double[] {0.5, 0.5, 1.0, 1.0};

    vtkRenderWindow renWin = new vtkRenderWindow();
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    for(int i = 0; i < 4; i++)
    {
     vtkRenderer ren = new vtkRenderer();
     renWin.AddRenderer(ren);
     ren.SetViewport(xmins[i],ymins[i],xmaxs[i],ymaxs[i]);

     // Create a sphere
     vtkSphereSource sphereSource = new vtkSphereSource();
     sphereSource.SetCenter(0.0, 0.0, 0.0);
     sphereSource.SetRadius(5);
     sphereSource.Update();

     // Create a mapper and actor
     vtkPolyDataMapper mapper = new vtkPolyDataMapper();
     mapper.SetInputConnection(sphereSource.GetOutputPort());
     vtkActor actor = new vtkActor();
     actor.SetMapper(mapper);
     ren.AddActor(actor);
     ren.ResetCamera();

     renWin.Render();
     renWin.SetWindowName("Multiple ViewPorts");
    }    

    iren.Initialize();
    iren.Start();
  }
}