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ParallelCoordinatesView

Repository source: ParallelCoordinatesView

Description

Using Parallel Coordinates View to plot and compare data set attributes.

Other languages

See (Cxx), (PythonicAPI)

Question

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Code

ParallelCoordinatesView.py

#!/usr/bin/env python

# Example of how to use Parallel Coordinates View to plot and compare
# data set attributes.
# Use the 'u' character to toggle between 'inspect modes' on the parallel
# coordinates view (i.e. between selecting data and manipulating axes).
# Lines which are commented out show alternative options.

# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersCore import vtkElevationFilter
from vtkmodules.vtkFiltersGeneral import vtkBrownianPoints
from vtkmodules.vtkImagingCore import vtkRTAnalyticSource
from vtkmodules.vtkImagingGeneral import vtkImageGradient
from vtkmodules.vtkViewsInfovis import (
    vtkParallelCoordinatesRepresentation,
    vtkParallelCoordinatesView
)


def main():
    colors = vtkNamedColors()

    # Generate an example image data set with multiple attribute arrays to probe
    # and view.
    # This is where you would put your reader instead of this rt->elev pipeline...
    rt = vtkRTAnalyticSource()
    rt.SetWholeExtent(-3, 3, -3, 3, -3, 3)
    grad = vtkImageGradient()
    grad.SetDimensionality(3)
    grad.SetInputConnection(rt.GetOutputPort())
    brown = vtkBrownianPoints()
    brown.SetMinimumSpeed(0.5)
    brown.SetMaximumSpeed(1.0)
    brown.SetInputConnection(grad.GetOutputPort())
    elev = vtkElevationFilter()
    elev.SetLowPoint(-3, -3, -3)
    elev.SetHighPoint(3, 3, 3)
    elev.SetInputConnection(brown.GetOutputPort())

    # Set up the parallel coordinates Representation to be used in the View
    rep = vtkParallelCoordinatesRepresentation()

    # Plug your reader in here for your own data
    rep.SetInputConnection(elev.GetOutputPort())

    # List all of the attribute arrays you want plotted in parallel coordinates
    rep.SetInputArrayToProcess(0, 0, 0, 0, 'RTDataGradient')
    rep.SetInputArrayToProcess(1, 0, 0, 0, 'RTData')
    rep.SetInputArrayToProcess(2, 0, 0, 0, 'Elevation')
    rep.SetInputArrayToProcess(3, 0, 0, 0, 'BrownianVectors')

    rep.SetUseCurves(0)  # set to 1 to use smooth curves
    rep.SetLineOpacity(0.5)
    rep.SetAxisColor(colors.GetColor3d('Gold'))
    rep.SetLineColor(colors.GetColor3d('MistyRose'))

    # Set up the Parallel Coordinates View and hook in the Representation
    view = vtkParallelCoordinatesView()
    view.SetRepresentation(rep)

    # Inspect Mode determines whether your interactions manipulate the axes or
    # select data
    # view.SetInspectMode(view.VTK_INSPECT_MANIPULATE_AXES)    # VTK_INSPECT_MANIPULATE_AXES = 0,
    view.SetInspectMode(view.VTK_INSPECT_SELECT_DATA)  # VTK_INSPECT_SELECT_DATA = 1

    # Brush Mode determines the type of interaction you perform to select data
    view.SetBrushModeToLasso()
    # view.SetBrushModeToAngle()
    # view.SetBrushModeToFunction()
    # view.SetBrushModeToAxisThreshold()  # not implemented yet (as of 21 Feb 2010)

    # Brush Operator determines how each new selection interaction changes
    # selected lines
    # view.SetBrushOperatorToAdd()
    # view.SetBrushOperatorToSubtract()
    # view.SetBrushOperatorToIntersect()
    view.SetBrushOperatorToReplace()

    def ToggleInspectors(obj, event):
        # Define the callback routine which toggles between 'Inspect Modes'
        if view.GetInspectMode() == 0:
            view.SetInspectMode(1)
        else:
            view.SetInspectMode(0)

    # Hook up the callback to toggle between inspect modes
    # (manip axes & select data)
    view.GetInteractor().AddObserver('UserEvent', ToggleInspectors)

    # Set up render window
    view.GetRenderWindow().SetSize(600, 300)
    view.GetRenderWindow().SetWindowName('ParallelCoordinatesView')
    view.GetRenderer().GradientBackgroundOn()
    view.GetRenderer().SetBackground2(colors.GetColor3d('DarkBlue'))
    view.GetRenderer().SetBackground(colors.GetColor3d('MidnightBlue'))
    view.ResetCamera()
    view.Render()

    # Start interaction event loop
    view.GetInteractor().Start()


if __name__ == '__main__':
    main()