Glyph2D
Repository source: Glyph2D
Description¶
Copy a polydata to every point in the input set. We use a hexagon for the demo.
Question
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Code¶
Glyph2D.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import vtkGlyph2D
from vtkmodules.vtkFiltersSources import vtkRegularPolygonSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(2, 2, 0)
polydata = vtkPolyData()
polydata.SetPoints(points)
# Create anything you want here, we will use a polygon for the demo.
polygon_source = vtkRegularPolygonSource() # default is 6 sides
glyph_2d = vtkGlyph2D(input_data=polydata, source_connection=polygon_source.output_port)
mapper = vtkPolyDataMapper()
glyph_2d >> mapper
actor = vtkActor(mapper=mapper)
actor.property.color = colors.GetColor3d('Salmon')
# Visualize
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(window_name='Glyph2D')
render_window.AddRenderer(renderer)
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.render_window = render_window
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
renderer.AddActor(actor)
render_window.Render()
render_window_interactor.Start()
if __name__ == '__main__':
main()