ReadCML
Repository source: ReadCML
Description¶
This example uses vtkCMLMoleculeReader to read a Chemistry Markup Language file. CML has been developed by Peter Murray-Rust and Henry Rzepa since 1995. It is the de facto XML for chemistry, accepted by publishers and with more than 1 million lines of Open Source code supporting it.
Info
This example uses the file porphyrin.cml. A description of the molecule Porphyrin is described here.
Question
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Code¶
ReadCML.py
#!/usr/bin/env python3
from pathlib import Path
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingFreeType
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkDomainsChemistry import vtkMoleculeMapper
from vtkmodules.vtkIOChemistry import vtkCMLMoleculeReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def get_program_parameters():
import argparse
description = 'Read CML.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument('file_name', help='The CML filename e.g. porphyrin.cml')
args = parser.parse_args()
return args.file_name
def main():
colors = vtkNamedColors()
file_name = get_program_parameters()
fn = Path(file_name)
if not fn.is_file():
print(f'{fn}\nNot found.')
return
cml_source = vtkCMLMoleculeReader(file_name=fn)
molmapper = vtkMoleculeMapper()
molmapper.UseBallAndStickSettings()
cml_source >> molmapper
actor = vtkActor(mapper=molmapper)
actor.property.diffuse = 0.7
actor.property.specular = 0.5
actor.property.specular_power = 20.0
ren = vtkRenderer(background=colors.GetColor3d('Silver'))
ren_win = vtkRenderWindow(size=(640, 480), window_name='ReadCML', multi_samples=0)
ren_win.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
ren.AddActor(actor)
ren_win.Render()
ren.active_camera.Zoom(2.0)
# Finally render the scene.
ren_win.interactor.Initialize()
ren_win.interactor.Start()
if __name__ == '__main__':
main()