WriteLegacyLinearCells
Repository source: WriteLegacyLinearCells
Description¶
This example uses vtkUnstructuredGridWriter to write each linear cell into a .vtk file. The files are written into the current directory.
Seealso
WriteXMLLinearCells writes the same files using the VTK XML format.
Cite
The VTK File Formats document discusses the XML file format.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
WriteLegacyLinearCells.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkHexagonalPrism,
vtkHexahedron,
vtkLine,
vtkPentagonalPrism,
vtkPixel,
vtkPolyLine,
vtkPolyVertex,
vtkPolygon,
vtkPyramid,
vtkQuad,
vtkTetra,
vtkTriangle,
vtkTriangleStrip,
vtkUnstructuredGrid,
vtkVertex,
vtkVoxel,
vtkWedge
)
from vtkmodules.vtkIOLegacy import vtkUnstructuredGridWriter
def main():
linear_cells = make_linear_cells()
# Write each linear cell into a file
for k, v in linear_cells.items():
file_name = k + '.vtk'
print(f'Writing: {file_name}')
writer = vtkUnstructuredGridWriter(file_name=file_name)
v >> writer
writer.Write()
def make_linear_cells():
linear_cells = dict()
linear_cells['Vertex'] = make_unstructured_grid(vtkVertex())
linear_cells['PolyVertex'] = make_poly_vertex()
linear_cells['Line'] = make_unstructured_grid(vtkLine())
linear_cells['PolyLine'] = make_poly_line()
linear_cells['Triangle'] = make_unstructured_grid(vtkTriangle())
linear_cells['TriangleStrip'] = make_triangle_strip()
linear_cells['Polygon'] = make_polygon()
linear_cells['Pixel'] = make_unstructured_grid(vtkPixel())
linear_cells['Quad'] = make_unstructured_grid(vtkQuad())
linear_cells['Tetra'] = make_unstructured_grid(vtkTetra())
linear_cells['Voxel'] = make_unstructured_grid(vtkVoxel())
linear_cells['Hexahedron'] = make_unstructured_grid(vtkHexahedron())
linear_cells['Wedge'] = make_unstructured_grid(vtkWedge())
linear_cells['Pyramid'] = make_unstructured_grid(vtkPyramid())
linear_cells['PentagonalPrism'] = make_unstructured_grid(vtkPentagonalPrism())
linear_cells['HexagonalPrism'] = make_unstructured_grid(vtkHexagonalPrism())
return linear_cells
def make_unstructured_grid(a_cell):
pcoords = a_cell.parametric_coords
for i in range(0, a_cell.number_of_points):
a_cell.point_ids.SetId(i, i)
a_cell.points.SetPoint(i, (pcoords[3 * i]), (pcoords[3 * i + 1]), (pcoords[3 * i + 2]))
ug = vtkUnstructuredGrid(points=a_cell.points)
ug.InsertNextCell(a_cell.cell_type, a_cell.point_ids)
return ug
def make_poly_vertex():
# A polyvertex is a cell representing a set of 3D vertices.
number_of_vertices = 6
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(0, 0, 1)
points.InsertNextPoint(1, 0, .4)
points.InsertNextPoint(0, 1, .6)
poly_vertex = vtkPolyVertex()
poly_vertex.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
poly_vertex.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(poly_vertex.cell_type, poly_vertex.point_ids)
return ug
def make_poly_line():
# A polyline is a cell that represents a set of 1D lines
number_of_vertices = 5
points = vtkPoints()
points.InsertNextPoint(0, .5, 0)
points.InsertNextPoint(.5, 0, 0)
points.InsertNextPoint(1, .3, 0)
points.InsertNextPoint(1.5, .4, 0)
points.InsertNextPoint(2.0, .4, 0)
poly_line = vtkPolyLine()
poly_line.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
poly_line.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(poly_line.cell_type, poly_line.point_ids)
return ug
def make_triangle_strip():
# A triangle is a cell that represents a triangle strip
number_of_vertices = 10
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(.5, 1, 0)
points.InsertNextPoint(1, -.1, 0)
points.InsertNextPoint(1.5, .8, 0)
points.InsertNextPoint(2.0, -.1, 0)
points.InsertNextPoint(2.5, .9, 0)
points.InsertNextPoint(3.0, 0, 0)
points.InsertNextPoint(3.5, .8, 0)
points.InsertNextPoint(4.0, -.2, 0)
points.InsertNextPoint(4.5, 1.1, 0)
triangle_strip = vtkTriangleStrip()
triangle_strip.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
triangle_strip.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(triangle_strip.cell_type, triangle_strip.point_ids)
return ug
def make_polygon():
# A polygon is a cell that represents a polygon
number_of_vertices = 6
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(1, -.1, 0)
points.InsertNextPoint(.8, .5, 0)
points.InsertNextPoint(1, 1, 0)
points.InsertNextPoint(.6, 1.2, 0)
points.InsertNextPoint(0, .8, 0)
polygon = vtkPolygon()
polygon.point_ids.SetNumberOfIds(number_of_vertices)
for i in range(0, number_of_vertices):
polygon.point_ids.SetId(i, i)
ug = vtkUnstructuredGrid(points=points)
ug.InsertNextCell(polygon.cell_type, polygon.point_ids)
return ug
if __name__ == '__main__':
main()