MorphologyComparison
Repository source: MorphologyComparison
Description¶
Although preprocessing can do a lot to improve segmentation results, postprocessing can also be useful. Morphological filters, which operate on binary or discrete images, can be useful for manipulating the shape of the segmented regions. In this brief discussion we will only consider operations that use circular footprints, even though these morphological filters can be defined much more generally.
Erosion is implemented by removing pixels within a specified distance of a border. For each pixel not in the segmented region, all the neighbors in a circular region around the pixels are turned off. This erosion filter shrinks the segmented region and small isolated regions disappear.
The opposite of erosion is dilation. This filter grows the area of segmented regions. Small holes in the segmented region are completely closed. Any pixel not in the segmented region but near the region is turned on.
Dilation and erosion are dual filters with nearly identical implementations. Dilating the “on” pixels is equivalent to eroding “off” pixels in a binary image. Holes in the map disappear. However, dilation alone also grows the boundaries of the segmented regions. When dilation is followed by erosion in a closing operation, small holes are removed; however, the boundary of the segmented regions remain in the same general location.
Opening is the dual of closing. Opening removes small islands of pixels. It is implemented with an initial erosion, followed by a dilation.
Connectivity filters can also remove small regions without affecting the remaining boundaries of segmented regions. This set of filters separate the segmented pixels into equivalence classes based on a neighbor relation. Two pixels belong to the same class if they are touching. There are two common neighbor relations in two-dimensional images: four connectivity considers pixels neighbors if they are edge neighbors, and eight connectivity considers pixels neighbors if pixels share any vertex.
This example demonstrates various binary filters that can alter the shape of segmented regions. From left to right, top to bottom: original image, connectivity, erosion, dilation, opening, closing.
Info
See this figure in Chapter 10 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MorphologyComparison.py
#!/usr/bin/env python3
from collections import namedtuple
from dataclasses import dataclass
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import vtkCellArray, vtkPolyData, vtkPolyLine
from vtkmodules.vtkFiltersCore import vtkAppendPolyData
from vtkmodules.vtkIOImage import vtkImageReader2Factory
from vtkmodules.vtkImagingMorphological import (
vtkImageDilateErode3D,
vtkImageSeedConnectivity
)
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkInteractionWidgets import (
vtkTextRepresentation,
vtkTextWidget
)
from vtkmodules.vtkRenderingCore import (
vtkActor2D,
vtkCoordinate,
vtkImageActor,
vtkImageProperty,
vtkPolyDataMapper2D,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkTextActor,
vtkTextProperty
)
def get_program_parameters():
import argparse
description = 'Demonstrate various binary filters that can alter the shape of segmented regions.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename', help='original_actor.')
args = parser.parse_args()
return args.filename
def main():
colors = vtkNamedColors()
file_name = get_program_parameters()
# Read the image.
reader = vtkImageReader2Factory().CreateImageReader2(file_name)
reader.file_name = file_name
kernel_size = (31, 31, 1)
img_property = vtkImageProperty(interpolation_type=ImageProperty.InterpolationType.VTK_NEAREST_INTERPOLATION)
# Dilate
dilate = vtkImageDilateErode3D(dilate_value=0, erode_value=255, kernel_size=kernel_size)
# Erode
erode = vtkImageDilateErode3D(dilate_value=255, erode_value=0, kernel_size=kernel_size)
# Opening - dilate then erode.
dilate1 = vtkImageDilateErode3D(dilate_value=0, erode_value=255, kernel_size=kernel_size)
erode1 = vtkImageDilateErode3D(dilate_value=255, erode_value=0, kernel_size=kernel_size)
# Closing - erode then dilate.
erode2 = vtkImageDilateErode3D(dilate_value=255, erode_value=0, kernel_size=kernel_size)
dilate2 = vtkImageDilateErode3D(dilate_value=0, erode_value=255, kernel_size=kernel_size)
# Connectivity
con = vtkImageSeedConnectivity(input_connect_value=0, output_connected_value=0, output_unconnected_value=255)
con.AddSeed(300, 200)
# Link the actors to the pipelines.
actors = dict()
actors['Original'] = vtkImageActor(property=img_property)
reader >> actors['Original'].mapper
actors['Connectivity'] = vtkImageActor(property=img_property)
reader >> con >> actors['Connectivity'].mapper
actors['Erosion'] = vtkImageActor(property=img_property)
reader >> erode >> actors['Erosion'].mapper
actors['Dilation'] = vtkImageActor(property=img_property)
reader >> dilate >> actors['Dilation'].mapper
actors['Opening'] = vtkImageActor(property=img_property)
reader >> erode2 >> dilate2 >> actors['Opening'].mapper
actors['Closing'] = vtkImageActor(property=img_property)
reader >> dilate1 >> erode1 >> actors['Closing'].mapper
keys = list(actors.keys())
# Define the size of the grid that will hold the objects.
grid_cols = 2
grid_rows = 3
# Define side length (in pixels) of each renderer rectangle.
col_size = 595
row_size = 428
size = (col_size * grid_cols, row_size * grid_rows)
ren_win = vtkRenderWindow(size=size, window_name='MorphologyComparison')
iren = vtkRenderWindowInteractor()
iren.render_window = ren_win
style = vtkInteractorStyleImage()
iren.interactor_stype = style
viewports = dict()
VP_Params = namedtuple('VP_Params', ['viewport', 'border'])
last_col = False
last_row = False
for row in range(0, grid_rows):
if row == grid_rows - 1:
last_row = True
for col in range(0, grid_cols):
if col == grid_cols - 1:
last_col = True
index = row * grid_cols + col
# (x_min, y_min, x_max, y_max)
viewport = (
float(col) / grid_cols,
float(grid_rows - row - 1) / grid_rows,
float(col + 1) / grid_cols,
float(grid_rows - row) / grid_rows
)
if last_row and last_col:
border = ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT
last_row = False
last_col = False
elif last_col:
border = ViewPort.Border.RIGHT_TOP_LEFT
last_col = False
elif last_row:
border = ViewPort.Border.TOP_LEFT_BOTTOM
else:
border = ViewPort.Border.TOP_LEFT
vp_params = VP_Params(viewport, border)
viewports[keys[index]] = vp_params
# Add the actors to the renderers.
renderers = dict()
for k in actors.keys():
renderers[k] = vtkRenderer(background=colors.GetColor3d("LightSlateGray"), viewport=viewports[k].viewport)
renderers[k].AddActor(actors[k])
ren_win.AddRenderer(renderers[k])
# Create one text property for all.
text_property = vtkTextProperty(color=colors.GetColor3d('LightGoldenrodYellow'), bold=True, italic=True,
shadow=True, font_family_as_string='Courier',
font_size=16, justification=TextProperty.Justification.VTK_TEXT_CENTERED)
text_positions = get_text_positions(keys, justification=TextProperty.Justification.VTK_TEXT_CENTERED, width=0.5)
# Create the text widgets.
text_representations = list()
text_actors = list()
text_widgets = list()
index = 0
for k in actors.keys():
# Create the text actor and representation.
text_actors.append(
vtkTextActor(input=k,
text_scale_mode=vtkTextActor.TEXT_SCALE_MODE_NONE,
text_property=text_property))
# Create the text representation. Used for positioning the text actor.
text_representations.append(vtkTextRepresentation(enforce_normalized_viewport_bounds=True))
text_representations[index].position_coordinate.value = text_positions[k]['p']
text_representations[index].position2_coordinate.value = text_positions[k]['p2']
# Create the text widget, setting the default renderer and interactor.
text_widgets.append(
vtkTextWidget(representation=text_representations[index], text_actor=text_actors[index],
default_renderer=renderers[k], interactor=iren, selectable=False))
index += 1
# Draw a line around the viewport of each renderer.
for k in actors.keys():
border = viewports[k].border
draw_viewport_border(renderers[k], border=border, color=colors.GetColor3d('Yellow'), line_width=4)
# The renderers share one camera.
ren_win.Render()
renderers['Original'].active_camera.Dolly(1.35)
renderers['Original'].ResetCameraClippingRange()
camera = renderers['Original'].active_camera
for k in actors.keys():
if k != 'Original':
renderers[k].SetActiveCamera(camera)
ren_win.Render()
for i in range(0, len(text_widgets)):
text_widgets[i].On()
iren.Initialize()
iren.Start()
def get_text_positions(names, justification=0, vertical_justification=0, width=0.96, height=0.1):
"""
Get viewport positioning information for a list of names.
:param names: The list of names.
:param justification: Horizontal justification of the text, default is left.
:param vertical_justification: Vertical justification of the text, default is bottom.
:param width: Width of the bounding_box of the text in screen coordinates.
:param height: Height of the bounding_box of the text in screen coordinates.
:return: A list of positioning information.
"""
# The gap between the left or right edge of the screen and the text.
dx = 0.02
width = abs(width)
if width > 0.96:
width = 0.96
y0 = 0.01
height = abs(height)
if height > 0.9:
height = 0.9
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_TOP:
y0 = 1.0 - (dy + y0)
dy = height
if vertical_justification == TextProperty.VerticalJustification.VTK_TEXT_CENTERED:
y0 = 0.5 - (dy / 2.0 + y0)
dy = height
name_len_min = 0
name_len_max = 0
first = True
for k in names:
sz = len(k)
if first:
name_len_min = name_len_max = sz
first = False
else:
name_len_min = min(name_len_min, sz)
name_len_max = max(name_len_max, sz)
text_positions = dict()
for k in names:
sz = len(k)
delta_sz = width * sz / name_len_max
if delta_sz > width:
delta_sz = width
if justification == TextProperty.Justification.VTK_TEXT_CENTERED:
x0 = 0.5 - delta_sz / 2.0
elif justification == TextProperty.Justification.VTK_TEXT_RIGHT:
x0 = 1.0 - dx - delta_sz
else:
# Default is left justification.
x0 = dx
# For debugging!
# print(
# f'{k:16s}: (x0, y0) = ({x0:3.2f}, {y0:3.2f}), (x1, y1) = ({x0 + delta_sz:3.2f}, {y0 + dy:3.2f})'
# f', width={delta_sz:3.2f}, height={dy:3.2f}')
text_positions[k] = {'p': [x0, y0, 0], 'p2': [delta_sz, dy, 0]}
return text_positions
def draw_viewport_border(renderer, border, color=(0, 0, 0), line_width=2):
"""
Draw a border around the viewport of a renderer.
:param renderer: The renderer.
:param border: The border to draw, it must be one of the constants in ViewPort.Border.
:param color: The color.
:param line_width: The line width of the border.
:return:
"""
def generate_border_lines(border_type):
"""
Generate the lines for the border.
:param border_type: The border type to draw, it must be one of the constants in ViewPort.Border
:return: The points and lines.
"""
if border_type >= ViewPort.Border.NUMBER_OF_BORDER_TYPES:
print('Not a valid border type.')
return None
# Points start at upper right and proceed anti-clockwise.
pts = (
(1, 1, 0),
(0, 1, 0),
(0, 0, 0),
(1, 0, 0),
(1, 1, 0),
)
pt_orders = {
ViewPort.Border.TOP: (0, 1),
ViewPort.Border.LEFT: (1, 2),
ViewPort.Border.BOTTOM: (2, 3),
ViewPort.Border.RIGHT: (3, 4),
ViewPort.Border.LEFT_BOTTOM: (1, 2, 3),
ViewPort.Border.BOTTOM_RIGHT: (2, 3, 4),
ViewPort.Border.RIGHT_TOP: (3, 4, 1),
ViewPort.Border.RIGHT_TOP_LEFT: (3, 4, 1, 2),
ViewPort.Border.TOP_LEFT: (0, 1, 2),
ViewPort.Border.TOP_LEFT_BOTTOM: (0, 1, 2, 3),
ViewPort.Border.TOP_LEFT_BOTTOM_RIGHT: (0, 1, 2, 3, 4)
}
pt_order = pt_orders[border_type]
number_of_points = len(pt_order)
points = vtkPoints(number_of_points=number_of_points)
i = 0
for pt_id in pt_order:
points.InsertPoint(i, *pts[pt_id])
i += 1
lines = vtkPolyLine()
lines.point_ids.SetNumberOfIds(number_of_points)
for i in range(0, number_of_points):
lines.point_ids.id = (i, i)
cells = vtkCellArray()
cells.InsertNextCell(lines)
# Make the polydata and return.
return vtkPolyData(points=points, lines=cells)
# Use normalized viewport coordinates since
# they are independent of window size.
coordinate = vtkCoordinate(coordinate_system=Coordinate.CoordinateSystem.VTK_NORMALIZED_VIEWPORT)
poly = vtkAppendPolyData()
if border == ViewPort.Border.TOP_BOTTOM:
(
generate_border_lines(ViewPort.Border.TOP),
generate_border_lines(ViewPort.Border.BOTTOM)
) >> poly
elif border == ViewPort.Border.LEFT_RIGHT:
(
generate_border_lines(ViewPort.Border.LEFT),
generate_border_lines(ViewPort.Border.RIGHT)
) >> poly
else:
generate_border_lines(border) >> poly
mapper = vtkPolyDataMapper2D(transform_coordinate=coordinate)
poly >> mapper
actor = vtkActor2D(mapper=mapper)
actor.property.color = color
# Line width should be at least 2 to be visible at the extremes.
actor.property.line_width = line_width
renderer.AddViewProp(actor)
@dataclass(frozen=True)
class Coordinate:
@dataclass(frozen=True)
class CoordinateSystem:
VTK_DISPLAY: int = 0
VTK_NORMALIZED_DISPLAY: int = 1
VTK_VIEWPORT: int = 2
VTK_NORMALIZED_VIEWPORT: int = 3
VTK_VIEW: int = 4
VTK_POSE: int = 5
VTK_WORLD: int = 6
VTK_USERDEFINED: int = 7
@dataclass(frozen=True)
class ImageProperty:
@dataclass(frozen=True)
class InterpolationType:
VTK_NEAREST_INTERPOLATION: int = 0
VTK_LINEAR_INTERPOLATION: int = 1
VTK_CUBIC_INTERPOLATION: int = 2
@dataclass(frozen=True)
class TextProperty:
@dataclass(frozen=True)
class Justification:
VTK_TEXT_LEFT: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_RIGHT: int = 2
@dataclass(frozen=True)
class VerticalJustification:
VTK_TEXT_BOTTOM: int = 0
VTK_TEXT_CENTERED: int = 1
VTK_TEXT_TOP: int = 2
@dataclass(frozen=True)
class ViewPort:
@dataclass(frozen=True)
class Border:
TOP: int = 0
LEFT: int = 1
BOTTOM: int = 2
RIGHT: int = 3
LEFT_BOTTOM: int = 4
BOTTOM_RIGHT: int = 5
RIGHT_TOP: int = 6
RIGHT_TOP_LEFT: int = 7
TOP_LEFT: int = 8
TOP_LEFT_BOTTOM: int = 9
TOP_LEFT_BOTTOM_RIGHT: int = 10
TOP_BOTTOM: int = 11
LEFT_RIGHT: int = 12
NUMBER_OF_BORDER_TYPES: int = 13
if __name__ == '__main__':
main()