ImageNonMaximumSuppression
Repository source: ImageNonMaximumSuppression
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Code¶
ImageNonMaximumSuppression.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.execution_model import select_ports
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkImagingCore import vtkImageCast
from vtkmodules.vtkImagingGeneral import (
vtkImageGradient,
vtkImageGradientMagnitude
)
from vtkmodules.vtkImagingMorphological import vtkImageNonMaximumSuppression
from vtkmodules.vtkImagingSources import vtkImageSinusoidSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkImageActor,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def main():
colors = vtkNamedColors()
source = vtkImageSinusoidSource()
source_cast_filter = vtkImageCast()
source_cast_filter.SetOutputScalarTypeToUnsignedChar()
gradient_filter = vtkImageGradient()
gradient_magnitude_filter = vtkImageGradientMagnitude()
gradient_magnitude_cast_filter = vtkImageCast()
gradient_magnitude_cast_filter.SetOutputScalarTypeToUnsignedChar()
suppression_filter = vtkImageNonMaximumSuppression(dimensionality=2)
gradient_magnitude_filter >> select_ports(0, suppression_filter)
source >> gradient_filter >> select_ports(1, suppression_filter)
suppression_cast_filter = vtkImageCast()
suppression_cast_filter.SetOutputScalarTypeToUnsignedChar()
# Create the actors.
original_actor = vtkImageActor()
source >> source_cast_filter >> original_actor.mapper
gradient_magnitude_actor = vtkImageActor()
source >> gradient_magnitude_filter >> gradient_magnitude_cast_filter >> gradient_magnitude_actor.mapper
suppression_actor = vtkImageActor()
suppression_filter >> suppression_cast_filter >> suppression_actor.mapper
# Define the viewport ranges (x_min, y_min, x_max, y_max).
original_viewport = [0.0, 0.0, 0.33, 1.0]
gradient_magnitude_viewport = [0.33, 0.0, 0.66, 1.0]
suppression_viewport = [0.66, 0.0, 1.0, 1.0]
# Setup the renderers.
original_renderer = vtkRenderer(viewport=original_viewport, background=colors.GetColor3d('Mint'))
original_renderer.AddActor(original_actor)
gradient_magnitude_renderer = vtkRenderer(viewport=gradient_magnitude_viewport,
background=colors.GetColor3d('Peacock'))
gradient_magnitude_renderer.AddActor(gradient_magnitude_actor)
suppression_renderer = vtkRenderer(viewport=suppression_viewport, background=colors.GetColor3d('BlanchedAlmond'))
suppression_renderer.AddActor(suppression_actor)
render_window = vtkRenderWindow(size=(900, 300), window_name='ImageNonMaximumSuppression')
render_window.AddRenderer(original_renderer)
render_window.AddRenderer(gradient_magnitude_renderer)
render_window.AddRenderer(suppression_renderer)
render_window_interactor = vtkRenderWindowInteractor()
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
render_window_interactor.render_window = render_window
render_window.Render()
render_window_interactor.Initialize()
render_window_interactor.Start()
if __name__ == '__main__':
main()