ImagePermute
Repository source: ImagePermute
Description¶
Reorder the axes of the image.
This is a duplicate of ImageOrientation
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Code¶
ImagePermute.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkImagingCore import vtkImagePermute
from vtkmodules.vtkImagingSources import vtkImageEllipsoidSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkImageActor,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def main():
colors = vtkNamedColors()
# Create an image.
source = vtkImageEllipsoidSource(whole_extent=(0, 20, 0, 20, 0, 0), center=(10, 10, 0), radius=(2, 5, 0))
source.SetOutputScalarTypeToUnsignedChar()
# The filtered axes are the input axes that get relabeled to X,Y,Z.
# Here we swap X and Y.
permute_filter = vtkImagePermute(filtered_axes=(1, 0, 2))
source >> permute_filter
# Create the actors.
original_actor = vtkImageActor()
source >> original_actor.mapper
permuted_actor = vtkImageActor()
permute_filter >> permuted_actor.mapper
# Define viewport ranges (x_min, y_min, x_max, y_max).
original_viewport = (0.0, 0.0, 0.5, 1.0)
permuted_viewport = (0.5, 0.0, 1.0, 1.0)
# Setup renderers.
original_renderer = vtkRenderer(viewport=original_viewport, background=colors.GetColor3d('CornflowerBlue'))
original_renderer.AddActor(original_actor)
permuted_renderer = vtkRenderer(viewport=permuted_viewport, background=colors.GetColor3d('SteelBlue'))
permuted_renderer.AddActor(permuted_actor)
render_window = vtkRenderWindow(size=(600, 300), window_name='ImagePermute')
render_window.AddRenderer(original_renderer)
render_window.AddRenderer(permuted_renderer)
render_window_interactor = vtkRenderWindowInteractor()
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
render_window_interactor.render_window = render_window
render_window.Render()
render_window_interactor.Initialize()
render_window_interactor.Start()
if __name__ == '__main__':
main()