ImageStack
Repository source: ImageStack
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Code¶
ImageStack.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import VTK_UNSIGNED_CHAR
from vtkmodules.vtkCommonDataModel import vtkImageData
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkImageSlice,
vtkImageSliceMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
from vtkmodules.vtkRenderingImage import vtkImageStack
def main():
colors = vtkNamedColors()
# Image 1
image1 = create_color_image(1, 0)
image_slice_mapper1 = vtkImageSliceMapper(input_data=image1)
image_slice1 = vtkImageSlice(mapper=image_slice_mapper1)
image_slice1.property.opacity = 0.5
# Image 2
image2 = create_color_image(4, 1)
image_slice_mapper2 = vtkImageSliceMapper(input_data=image2)
image_slice2 = vtkImageSlice(mapper=image_slice_mapper2)
image_slice2.property.opacity = 0.5
# Stack.
image_stack = vtkImageStack()
image_stack.AddImage(image_slice1)
image_stack.AddImage(image_slice2)
# image_stack.active_layer = 1
# Setup renderers.
renderer = vtkRenderer(background=colors.GetColor3d('SteelBlue'))
renderer.AddViewProp(image_stack)
# Setup render window.
render_window = vtkRenderWindow(window_name='ImageStack')
render_window.AddRenderer(renderer)
# Setup render window interactor.
render_window_interactor = vtkRenderWindowInteractor()
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
# Render and start interaction.
render_window_interactor.render_window = render_window
render_window.Render()
render_window_interactor.Initialize()
render_window_interactor.Start()
def create_color_image(corner, channel):
image = vtkImageData(dimensions=(10, 10, 1))
image.AllocateScalars(VTK_UNSIGNED_CHAR, 3)
for x in range(0, 10):
for y in range(0, 10):
for i in range(0, 3):
image.SetScalarComponentFromFloat(x, y, 0, i, 0)
for x in range(corner, corner + 3):
for y in range(corner, corner + 3):
for i in range(0, 3):
if i == channel:
image.SetScalarComponentFromFloat(x, y, 0, i, 255)
else:
image.SetScalarComponentFromFloat(x, y, 0, i, 0)
return image
if __name__ == '__main__':
main()