ImageVariance3D
Repository source: ImageVariance3D
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Code¶
ImageVariance3D.py
#!/usr/bin/env python3
from dataclasses import dataclass
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkImagingCore import vtkImageCast
from vtkmodules.vtkImagingGeneral import vtkImageVariance3D
from vtkmodules.vtkImagingSources import vtkImageEllipsoidSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkImageActor,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def main():
colors = vtkNamedColors()
# Create an image.
source = vtkImageEllipsoidSource(whole_extent=(0, 20, 0, 20, 0, 0), center=(10, 10, 0), radius=(3, 4, 0))
variance_filter = vtkImageVariance3D(kernel_size=(5, 4, 3))
variance_cast_filter = vtkImageCast(output_scalar_type=ImageCast.OutputScalarType.VTK_FLOAT)
# Create the actors.
original_actor = vtkImageActor()
source >> original_actor.mapper
variance_actor = vtkImageActor()
source >> variance_filter >> variance_cast_filter >> variance_actor.mapper
# Define the viewport ranges (min, y_min, x_max, y_max).
original_viewport = (0.0, 0.0, 0.5, 1.0)
variance_viewport = (0.5, 0.0, 1.0, 1.0)
# Setup renderers.
original_renderer = vtkRenderer(viewport=original_viewport, background=colors.GetColor3d('CornflowerBlue'))
original_renderer.AddActor(original_actor)
# original_renderer.background = (0.4, 0.5, 0.6)
variance_renderer = vtkRenderer(viewport=variance_viewport, background=colors.GetColor3d('SteelBlue'))
variance_renderer.AddActor(variance_actor)
render_window = vtkRenderWindow(size=(600, 300), window_name='ImageVariance3D')
render_window.AddRenderer(original_renderer)
render_window.AddRenderer(variance_renderer)
render_window_interactor = vtkRenderWindowInteractor()
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
render_window_interactor.render_window = render_window
render_window.Render()
render_window_interactor.Initialize()
render_window_interactor.Start()
@dataclass(frozen=True)
class ImageCast:
@dataclass(frozen=True)
class OutputScalarType:
VTK_CHAR: int = 2
VTK_UNSIGNED_CHAR: int = 3
VTK_SHORT: int = 4
VTK_UNSIGNED_SHORT: int = 5
VTK_INT: int = 6
VTK_UNSIGNED_INT: int = 7
VTK_LONG: int = 8
VTK_UNSIGNED_LONG: int = 9
VTK_FLOAT: int = 10
VTK_DOUBLE: int = 11
if __name__ == '__main__':
main()