RGBToHSV
Repository source: RGBToHSV
Description¶
Convert RGB channels to HSV channels. See this article for a description of the RGB colormodel.
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Code¶
RGBToHSV.py
#!/usr/bin/env python3
from pathlib import Path
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkIOImage import vtkImageReader2Factory
from vtkmodules.vtkImagingColor import vtkImageRGBToHSV
from vtkmodules.vtkImagingCore import vtkImageExtractComponents
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleImage
from vtkmodules.vtkRenderingCore import (
vtkCamera,
vtkImageActor,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def get_program_parameters():
import argparse
description = 'RGBToHSV.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('file_name', help='The image file name to use e.g. Gourds.png.')
args = parser.parse_args()
return args.file_name
def main():
fn = get_program_parameters()
fp = Path(fn)
file_check = True
if not fp.is_file():
print(f'Missing image file: {fp}.')
file_check = False
if not file_check:
return
colors = vtkNamedColors()
# Read the image.
reader: vtkImageReader2Factory = vtkImageReader2Factory().CreateImageReader2(str(fp))
reader.file_name = fp
# Alternatively, use vtkPNGReader.
# reader = vtkPNGReader(file_name = fp)
hsv_filter = vtkImageRGBToHSV()
reader >> hsv_filter
extract_hue_filter = vtkImageExtractComponents(components=0)
extract_saturation_filter = vtkImageExtractComponents(components=1)
extract_value_filter = vtkImageExtractComponents(components=2)
# Create the actors.
input_actor = vtkImageActor()
reader >> input_actor.mapper
h_actor = vtkImageActor()
reader >> hsv_filter >> extract_hue_filter >> h_actor.mapper
s_actor = vtkImageActor()
reader >> hsv_filter >> extract_saturation_filter >> s_actor.mapper
i_actor = vtkImageActor()
reader >> hsv_filter >> extract_value_filter >> i_actor.mapper
# Define the viewport ranges (x_min, y_min, x_max, y_max).
input_viewport = (0.0, 0.0, 0.25, 1.0)
h_viewport = (0.25, 0.0, 0.5, 1.0)
s_viewport = (0.5, 0.0, 0.75, 1.0)
v_viewport = (0.75, 0.0, 1.0, 1.0)
# Shared camera.
shared_camera = vtkCamera()
# Set up the renderers.
input_renderer = vtkRenderer(viewport=input_viewport, background=colors.GetColor3d('CornflowerBlue'))
input_renderer.AddActor(input_actor)
input_renderer.active_camera = shared_camera
h_renderer = vtkRenderer(viewport=h_viewport, background=colors.GetColor3d('MistyRose'))
h_renderer.AddActor(h_actor)
h_renderer.active_camera = shared_camera
v_renderer = vtkRenderer(viewport=s_viewport, background=colors.GetColor3d('LavenderBlush'))
v_renderer.AddActor(s_actor)
v_renderer.active_camera = shared_camera
i_renderer = vtkRenderer(viewport=v_viewport, background=colors.GetColor3d('Lavender'))
i_renderer.AddActor(i_actor)
i_renderer.active_camera = shared_camera
# Setup render window.
render_window = vtkRenderWindow(size=(1000, 250), window_name='RGBToHSV')
render_window.AddRenderer(input_renderer)
render_window.AddRenderer(h_renderer)
render_window.AddRenderer(v_renderer)
render_window.AddRenderer(i_renderer)
input_renderer.ResetCamera()
# Set up the render window interactor.
render_window_interactor = vtkRenderWindowInteractor()
style = vtkInteractorStyleImage()
render_window_interactor.interactor_style = style
# Render and start the interaction.
render_window_interactor.render_window = render_window
render_window.Render()
render_window_interactor.Initialize()
render_window_interactor.Start()
if __name__ == '__main__':
main()