StyleSwitch
Repository source: StyleSwitch
Description¶
The class vtkInteractorStyleSwitch allows handles interactively switching between four interactor styles -- joystick actor, joystick camera, trackball actor, and trackball camera. Type 'j' or 't' to select joystick or trackball, and type 'c' or 'a' to select camera or actor. The default interactor style is joystick camera.
Question
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Code¶
StyleSwitch.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleRubberBandZoom, vtkInteractorStyleSwitch
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
sphere_source = vtkSphereSource()
# Create a mapper and actor.
mapper = vtkPolyDataMapper()
sphere_source >> mapper
actor = vtkActor(mapper=mapper)
actor.property.color = colors.GetColor3d('MistyRose')
# A renderer and render window.
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(window_name='StyleSwitch')
render_window.AddRenderer(renderer)
# An interactor.
render_window_interactor = vtkRenderWindowInteractor()
render_window_interactor.render_window = render_window
style = vtkInteractorStyleSwitch()
render_window_interactor.interactor_style = style
# Add the actors to the scene.
renderer.AddActor(actor)
# Render
render_window.Render()
# Begin mouse interaction.
render_window_interactor.Start()
if __name__ == '__main__':
main()