OBBDicer
Repository source: OBBDicer
Description¶
The vtkOBBDicer filter breaks up an input mesh into a number of pieces. The resulting mesh contains scalar point data that can be used to extract the individual pieces with a filter like vtkThresholdFilter. This examples displays the output of vtkOBBDicer with a different color for each piece.
The first argument is a filename for a vtkPolyData reader. If not specified, then a vtkSphereSource generates the vtkPolyData. The second argument is the number of pieces and is optional. The default is 4.
The example was run with these arguments:
OBBDicer Armadillo.ply 20
Question
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Code¶
OBBDicer.py
#!/usr/bin/env python3
from pathlib import Path
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingFreeType
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
vtkLookupTable,
vtkMinimalStandardRandomSequence
)
from vtkmodules.vtkFiltersGeneral import vtkOBBDicer
from vtkmodules.vtkFiltersSources import vtkOutlineCornerFilter
from vtkmodules.vtkIOGeometry import (
vtkBYUReader,
vtkOBJReader,
vtkSTLReader
)
from vtkmodules.vtkIOLegacy import vtkPolyDataReader
from vtkmodules.vtkIOPLY import vtkPLYReader
from vtkmodules.vtkIOXML import vtkXMLPolyDataReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def get_program_parameters():
def check_positive(value):
ival = int(value)
if ival <= 0:
raise argparse.ArgumentTypeError('Value must be positive.')
return ival
import argparse
description = 'OBBDicer.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument('filename', help='Enter a polydata file e.g Armadillo.ply.')
parser.add_argument('-n', '--number_of_pieces', default=4, type=check_positive,
help='The number of pieces, default = 4.')
args = parser.parse_args()
return args.filename, args.number_of_pieces
def main():
file_name, pieces = get_program_parameters()
poly_data = None
if file_name:
if Path(file_name).is_file():
poly_data = read_poly_data(file_name)
if not poly_data:
return
else:
print(f'{file_name} not found.')
return
# Create pipeline
dicer = vtkOBBDicer(input_data=poly_data, number_of_pieces=pieces)
dicer.SetDiceModeToSpecifiedNumberOfPieces()
dicer.update()
number_of_regions = dicer.number_of_actual_pieces
# Fill in a few known colors, the rest will be generated if needed.
colors = vtkNamedColors()
lut = vtkLookupTable()
lut.number_of_table_values = max(number_of_regions, 10)
lut.Build()
lut.SetTableValue(0, colors.GetColor4d('Gold'))
lut.SetTableValue(1, colors.GetColor4d('Banana'))
lut.SetTableValue(2, colors.GetColor4d('Tomato'))
lut.SetTableValue(3, colors.GetColor4d('Wheat'))
lut.SetTableValue(4, colors.GetColor4d('Lavender'))
lut.SetTableValue(5, colors.GetColor4d('Flesh'))
lut.SetTableValue(6, colors.GetColor4d('Raspberry'))
lut.SetTableValue(7, colors.GetColor4d('Salmon'))
lut.SetTableValue(8, colors.GetColor4d('Mint'))
lut.SetTableValue(9, colors.GetColor4d('Peacock'))
if number_of_regions > 9:
rng = vtkMinimalStandardRandomSequence(seed=8775070)
value_range = (0.6, 1.0)
for i in range(10, number_of_regions):
r = rng.GetRangeValue(*value_range)
rng.Next()
g = rng.GetRangeValue(*value_range)
rng.Next()
b = rng.GetRangeValue(*value_range)
rng.Next()
lut.SetTableValue(i, r, g, b, 1.0)
input_mapper = vtkPolyDataMapper(scalar_range=(0, dicer.number_of_actual_pieces), lookup_table=lut)
dicer >> input_mapper
print(f'Asked for: {dicer.number_of_pieces} pieces, got: {dicer.number_of_actual_pieces}')
input_actor = vtkActor(mapper=input_mapper)
input_actor.property.SetInterpolationToFlat()
outline = vtkOutlineCornerFilter(input_data=poly_data)
outline_mapper = vtkPolyDataMapper()
outline >> outline_mapper
outline_actor = vtkActor(mapper=outline_mapper)
outline_actor.property.color = colors.GetColor3d('Black')
renderer = vtkRenderer(use_hidden_line_removal=True, background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(window_name='OBBDicer')
render_window.AddRenderer(renderer)
interactor = vtkRenderWindowInteractor()
interactor.render_window = render_window
# Add the actors to the renderer.
renderer.AddActor(outline_actor)
renderer.AddActor(input_actor)
renderer.active_camera.Azimuth(150)
renderer.active_camera.Elevation(15)
renderer.ResetCamera()
# Render the image
render_window.Render()
interactor.Start()
def read_poly_data(file_name):
if not file_name:
print(f'No file name.')
return None
valid_suffixes = ['.g', '.obj', '.stl', '.ply', '.vtk', '.vtp']
path = Path(file_name)
ext = None
if path.suffix:
ext = path.suffix.lower()
if path.suffix not in valid_suffixes:
print(f'No reader for this file suffix: {ext}')
return None
reader = None
if ext == '.ply':
reader = vtkPLYReader(file_name=file_name)
elif ext == '.vtp':
reader = vtkXMLPolyDataReader(file_name=file_name)
elif ext == '.obj':
reader = vtkOBJReader(file_name=file_name)
elif ext == '.stl':
reader = vtkSTLReader(file_name=file_name)
elif ext == '.vtk':
reader = vtkPolyDataReader(file_name=file_name)
elif ext == '.g':
reader = vtkBYUReader(file_name=file_name)
if reader:
return reader.update().output
else:
return None
if __name__ == '__main__':
main()