IntersectionPolyDataFilter
Repository source: IntersectionPolyDataFilter
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Code¶
IntersectionPolyDataFilter.py
#!/usr/bin/env python3
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.util.execution_model import select_ports
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersGeneral import vtkIntersectionPolyDataFilter
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor
)
def main():
colors = vtkNamedColors()
sphere_source1 = vtkSphereSource(center=(0.0, 0.0, 0.0), radius=2.0)
sphere1_mapper = vtkPolyDataMapper(scalar_visibility=False)
sphere_source1 >> sphere1_mapper
sphere1_actor = vtkActor(mapper=sphere1_mapper)
sphere1_actor.property.opacity = 0.3
sphere1_actor.property.color = colors.GetColor3d('Red')
sphere_source2 = vtkSphereSource(center=(1.0, 0.0, 0.0), radius=2.0)
sphere2_mapper = vtkPolyDataMapper(scalar_visibility=False)
sphere_source2 >> sphere2_mapper
sphere2_actor = vtkActor(mapper=sphere2_mapper)
sphere2_actor.property.opacity = 0.3
sphere2_actor.property.color = colors.GetColor3d('Lime')
intersection_poly_data_filter = vtkIntersectionPolyDataFilter()
sphere_source1 >> select_ports(0, intersection_poly_data_filter)
sphere_source2 >> select_ports(1, intersection_poly_data_filter)
intersection_poly_data_filter.update()
intersection_mapper = vtkPolyDataMapper(scalar_visibility=False)
intersection_poly_data_filter >> intersection_mapper
intersection_actor = vtkActor(mapper=intersection_mapper)
intersection_actor.property.color = colors.GetColor3d('White')
renderer = vtkRenderer(background=colors.GetColor3d('SlateGray'))
render_window = vtkRenderWindow(window_name='IntersectionPolyDataFilter')
render_window.AddRenderer(renderer)
ren_win_interactor = vtkRenderWindowInteractor()
ren_win_interactor.render_window = render_window
renderer.AddViewProp(sphere1_actor)
renderer.AddViewProp(sphere2_actor)
renderer.AddViewProp(intersection_actor)
render_window.Render()
ren_win_interactor.Start()
if __name__ == '__main__':
main()